Metadata-Version: 2.1
Name: game-starter
Version: 1.0.0
Summary: Decides when to start a game, based on who's holding a button.
Home-page: https://github.com/danieljabailey/GameStarter
Author: Daniel Bailey
Author-email: 
License: UNKNOWN
Description: [![Build Status](https://travis-ci.org/danieljabailey/GameStarter.svg)](https://travis-ci.org/danieljabailey/GameStarter)
        [![Coverage Status](https://coveralls.io/repos/danieljabailey/GameStarter/badge.svg?branch=master&service=github)](https://coveralls.io/r/danieljabailey/GameStarter?branch=master)
        
        To see a demo of the game start, clone, then run `python3 -m GameStarter.gamestart`
        
        There are also some test cases that test that the class handles some simple invalid configurations correctly and that it can handle the various imperfections of the humans that want to start a game. Run the tests with `./gamestart_test.py`
        
        To use this code:
        
        - import it
        ```python
        	from gamestart import GameStarter
        ```
        
        - instantiate the `GameStarter` class
        ```python
        	gs = GameStarter(max players, activation threshold, start threshold, grace time)
        	#eg...
        	gs = GameStarter(4, 2.0, 5.0, 0.5)
        ```
        
        - then report whenever a player pushes or releases a button:
        ```python
        	gs.push(0)	#report button push for first player
        	gs.release(1)	#report button release for second player
        ```
        
        - regularly update the internal timer at the desired resolution:
        ```python
        	gs.timeStep(0.05) #Step 0.05 seconds, call this every 0.05 seconds (for example)
        ```
        
        - then you can see if you have enough players ready like so:
        ```python
        	if gs.shouldStart() : #we have enough players to start
        ```
        
        - you can get an exact number with this:
        ```python
        	gs.totalStartablePlayers()
        ```
        
        - and you can loop through all players to see if each one is joining in:
        ```python
        	for i in range(4):
        		if gs.isStartablePlayer(i):
        			#add player i to game
        ```
        
        
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Description-Content-Type: text/markdown
