Metadata-Version: 2.1
Name: PROPython
Version: 1.0.5
Summary: We are updated this package and there are a lot of cool stuff
Home-page: https://github.com/Game2D/PROPython
Author: PROPython
Author-email: arseniizaripov@yandex.ru
License: UNKNOWN
Description: #================#
        #                #
        #   PROPython    #
        #				 #
        #================#
        #				 #
        # VERSION: 1.0.5 #
        #                #
        #================#
        
        
        # This function shows name of package
        PackageName()
        
        # Works like a print but only displays a message (int, float, string or do funtion and print result)
        cmd(MESSAGE)
        
        # You can make text in different colors instead of color ID you can write Python colors
        cmdColor(MESSAGE, colorID)
        
        # Saving the file. FILENAME - file name. STRING - what you want to save to a file (String).
        saveF(FILENAME, STRING)
        
        # Deletting file. FILEPATH - the path to the file you want to delete. (For example - "C:/MY_WORK/Python/my_file.py")
        deleteF(FILEPATH)
        
        # Displays an error. ERRORmessage - error.
        cmdError(ERRORmessage)
        
        # This function creates a file. FILENAME - the name of the file you want to create
        createF(FILENAME)
        
        # This function deletes all lines of the file. FILENAME - the name of the file
        deleteAllFLines(FILENAME)
        
        # Creates an array that cannot be used.
        createArray(ARRAY)
        
        # Makes a string uppercase.
        Upper(STRING)
        
        # Makes a string lowercase.
        Lower(STRING)
        
        # Returns the element
        Return(returnWhat)
        
        # Creates a copy of the file (.txt, .py). FILENAME - file name. NUMBERvalue is the number of file copies. (For example FileDuplicate("MyFile.txt", 2))
        FileDuplicate(FILENAME, NUMBERvalue)
        
        # Makes to string.
        toStr(WHAT)
        
        # Makes to int.
        toInt(WHAT)
        
        # Makes to float.
        toFloat(WHAT)
        
        # This function makes a time delay.
        TimeToSleep(TIME)
        
        # Loading animation.
        LoadingAnimation()
        
        # Text writing animation
        WritingAnimation(TEXT)
        
        # Rounding a number
        Round(NUMBER)
        
        # Floor the number
        Floor(NUMBER)
        
        # Ceil the number
        Ceil(NUMBER)
        
        # Enumerate writes the index and value that the list has. whatToEnum - list
        Enumerate(whatToEnum)
        
        # List length.
        ListLength(LIST)
        
        # This function from string makes to computer encoding.
        computerSymbol(STRING)
        
        # This function raises 2 numbers to the degree
        toDegree(FIRST, SECOND)
        
        # This thing works with dict. SortDict does everything in sequence.
        SortDict(DICT)
        
        # Finds out the sum of all numbers. For example summ([2, 5, 2])
        summ(valuesL)
        
        # Finds out the difference of all numbers. For example subtraction([16, 10, 2])
        subtraction(valuesL)
        
        # Finds out the product of all numbers. For example multiple([2, 5, 2])
        multiple(valuesL)
        
        # Finds out the quotient of all numbers. For example division([16, 2, 4, 2])
        division(valuesL)
        
        # Pi number
        NumberOfPi()
        
        # Euler's Number
        EulersNumber()
        
        # Exponents
        Exponents(NUMBER)
        
        # Square root
        SquareRoot(NUMBER)
        
        # IsPathExist - returns True or False.
        IsPathExist(PATH)
        
        # Create dirictory
        CreateDirictory(PATH)
        
        # Delete dicrectory
        DeleteDicrectory(PATH)
        
        # Delete directory file
        DeleteDirectoryFile(PATH)
        
        # Get file size
        GetFileSize(PATH)
        
        # File rename
        FileRename(OLDNAME, NEWNAME)
        
        # Lists which files are in the directory
        FolderFilesList(PATH)
        
        # Is in string letter
        isInStringLetter(STRING):
        
        # Is in string number
        isInStringNumber(STRING):
        
        # is in string number or letter
        isInStringNumberOrLetter(STRING)
        
        # Displays a random number. START - start number. END - finile number. STEP - the step with what will be the random
        RandomNumber(START, STOP, STEP)
        
        # Now let's move on to the PROGame class (it uses the pygame library)
        # To install the pygame you need to write pip install pygame in the command line
        # Now there will be an explanation for all the files and also the code
        
        from PROPython import *
        
        window = PROGame() # We will using PROGame class
        
        # Window
        window.Window(width=500, height=500, window_name="PROGame window") # Creating window
        window.fill(color=(23, 56, 77)) # Fill your window
        window.icon(path="My_Icon.png") # Instead My_Icon.png you need place your path to the icon image (.png, .jpg and others)
        
        # Drawing
        window.draw_cube(color=(255, 0, 0), pos_x=50, pos_y=52, width=10, height=23) # Drawing cube
        window.draw_circle(color=(123, 76, 32), pos_x=50, pos_y=52, width=10, height=10) # Drawing circle
        window.draw_line(color=(99, 44, 77), pos_x1=10, pos_y1=10, pos_x2=20, pos_y2=20, width=3) # Drawing line
        window.draw_polygon(color=(23, 23, 45), pos_x1=100, pos_y1=120, pos_x2=110, pos_y2=130, pos_x3=130, pos_y3=145, pos_x4=150, pos_y4=150) # Drawing polygon
        
        # Sounds
        window.play_sound(path="my_sound.mp3") # Instead my_sound.mp3 you need place your path to the sound
        
        # Functions
        def my_func_with_no_brackets():
        	cmd("Hello button")
        	window.clear() # Clear all staff (buttons, text_boxes)
        	cmd(window.get_TextBoxs_text()) # It gets all text boxes text!
        
        # UI
        window.create_text(text="My text", font=None, size=24, color=(255, 255, 255), pos_x=234, pos_y=234, smoothing=True) # Creating text
        window.create_image(path="My_Image.png", pos_x=300, pos_y=300) # Instead My_Image.png you need place your path to the image (.png, .jpg and others)
        window.create_button(active_color=(0, 0, 0), inactive_color=(0, 10, 0), width=100, height=25, x=400, y=400, text="My Button", size=25, font=None, text_color=(10, 10, 10), outline=None, command=my_func_with_no_brackets) # When you call function you have not have brackets!
        window.create_text_box(width=100, height=25, x=450, y=450, active_color=(0, 255, 0), inactive_color=(255, 0, 0), border_width=2, text_color=(255, 255, 255), font=None, size=25, max_chars=30) # Creating text box
        
        # Other
        window.create_player(x=60, y=60, speed=2, image="path_to_image/my_img.png", control_type = 2) # Replace path_to_image/my_img.png to path and write "/" and your image name and (.png, .jpg and others)
        
        
        window.Show(FPS=60, debug_mode=False) # Show all
        
        
        # Now we will create Network! (It working on localhost)
        # OK. Create new file and name it "server.py" or "s.py" or "_server.py"
        # And write that
        from PROPython.server import *
        from PROPython.Objects import Player
        
        server = Server(port=9999, max_connections=2, players_server=True, players_instance=[Player(x=50, y=100, speed=2, img="player.png", control_type=2), Player(x=50, y=100, speed=2, img="player.png", control_type=2)]) # Creating server
        server.start() # Starting server
        
        # And then in our main script or what you called we will write this
        
        from PROPython import *
        
        window = PROGame() # We will using PROGame class
        
        # Window
        window.Window(width=500, height=500, window_name="PROGame window") # Creating window
        window.fill(color=(23, 56, 77)) # Fill your window
        window.icon(path="My_Icon.png") # Instead My_Icon.png you need place your path to the icon image (.png, .jpg and others)
        
        # Drawing
        window.draw_cube(color=(255, 0, 0), pos_x=50, pos_y=52, width=10, height=23) # Drawing cube
        window.draw_circle(color=(123, 76, 32), pos_x=50, pos_y=52, width=10, height=10) # Drawing circle
        window.draw_line(color=(99, 44, 77), pos_x1=10, pos_y1=10, pos_x2=20, pos_y2=20, width=3) # Drawing line
        window.draw_polygon(color=(23, 23, 45), pos_x1=100, pos_y1=120, pos_x2=110, pos_y2=130, pos_x3=130, pos_y3=145, pos_x4=150, pos_y4=150) # Drawing polygon
        
        # Sounds
        window.play_sound(path="my_sound.mp3") # Instead my_sound.mp3 you need place your path to the sound
        
        # Functions
        def my_func_with_no_brackets():
        	cmd("Hello button")
        	window.clear() # Clear all staff (buttons, text_boxes)
        	cmd(window.get_TextBoxs_text()) # It gets all text boxes text!
        	window.create_network() # Creating network
        
        # UI
        window.create_text(text="My text", font=None, size=24, color=(255, 255, 255), pos_x=234, pos_y=234, smoothing=True) # Creating text
        window.create_image(path="My_Image.png", pos_x=300, pos_y=300) # Instead My_Image.png you need place your path to the image (.png, .jpg and others)
        window.create_button(active_color=(0, 0, 0), inactive_color=(0, 10, 0), width=100, height=25, x=400, y=400, text="My Button", size=25, font=None, text_color=(10, 10, 10), outline=None, command=my_func_with_no_brackets) # When you call function you have not have brackets!
        window.create_text_box(width=100, height=25, x=450, y=450, active_color=(0, 255, 0), inactive_color=(255, 0, 0), border_width=2, text_color=(255, 255, 255), font=None, size=25, max_chars=30) # Creating text box
        
        # Other
        window.create_player(x=60, y=60, speed=2, image="path_to_image/my_img.png", control_type = 2) # Replace path_to_image/my_img.png to path and write "/" and your image name and (.png, .jpg and others)
        
        
        window.Show(FPS=60, debug_mode=False) # Show all
        
        # Now in console we will first run server.py (or what you called the server script)
        
        python server.py
        
        # And we open new console and write "python main.py" (or "python m.py" or what you called)
        
        python main.py
        
        # And that is all!
        
        # Game2D Studios
        # PROPython
        # PROGame
        # Sockets
        # 2021 version
Platform: UNKNOWN
Classifier: Programming Language :: Python :: 3
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: OS Independent
Requires-Python: >=3.6
Description-Content-Type: text/markdown
