Metadata-Version: 1.1
Name: clanimtk
Version: 0.1.0
Summary: Command line animations made easy!
Home-page: https://github.com/slarse/clanimtk
Author: Simon Larsén
Author-email: slarse@kth.se
License: MIT License

Copyright (c) 2018, Simon Larsén

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Download-URL: https://github.com/slarse/clanimtk/archive/v0.1.0.tar.gz
Description: # clanimtk - Command Line Animation Toolkit
        
        [![Build Status](https://travis-ci.org/slarse/clanimtk.svg?branch=master)](https://travis-ci.org/slarse/clanimtk)
        [![Code Coverage](https://codecov.io/gh/slarse/clanimtk/branch/master/graph/badge.svg)](https://codecov.io/gh/slarse/clanimtk)
        [![Documentation Status](https://readthedocs.org/projects/clanimtk/badge/?version=latest)](https://clanimtk.readthedocs.io/en/latest/)
        [![PyPi Version](https://badge.fury.io/py/clanimtk.svg)](https://badge.fury.io/py/clanimtk)
        [![Supported Python Versions](https://img.shields.io/badge/python-3.5%2C%203.6-blue.svg)](https://badge.fury.io/py/clanimtk)
        
        ![Scrolling text animation example](docs/images/hello_world.gif)
        
        > The `scrolling_text` animation can be found in the
        > [`clanim`](https://github.com/slarse/clanim) package, which contains some
        > examples of how one can use `clanimtk`.
        
        ### Overview
        
        `clanimtk` (Command Line Animation Toolkit) is a toolkit for quickly creating
        custom command line animations. It is most suitable for long-running tasks that
        are primarily I/O bound, as the animations themselves will require some CPU
        time. It is strongly recommended to have a look at the brief introduction in
        the [Docs](https://clanimtk.readthedocs.io/en/latest/) before using `clanimtk`.
        If you just want to dive right in without reading any documentation, here is a
        minimal example.
        
        ```python
        import time
        from clanimtk import animation, animate
        
        @animation
        def hashes():
            return (("#" * i).ljust(4) for i in range(5))
        
        
        @animate(animation=hashes()) # note that the Animation is called to produce an AnimationGenerator
        def sleep(duration):
            time.sleep(duration)
            return 42
        ```
        
        which results in the folowing animation:
        
        ![Simple animation](docs/images/example_animation.gif)
        
        The whole thing is explained in detail in the
        [Docs](https://clanimtk.readthedocs.io/en/latest/).
        
        ### Requirements
        
        `clanimtk` is pure Python, so all you need is Python 3.6 or higher and a
        terminal emulator that supports
        [ANSI escape sequences](https://en.wikipedia.org/wiki/ANSI_escape_code)
        (which most terminal emulators do!).
        
        ### Install
        
        #### Option 1: Install release version from PyPi with `pip`
        
        The latest release of `clanimtk` is on PyPi, and can thus be installed as with
        `pip install clanimtk` (with your own preferred options, of course).
        
        #### Option 2: Clone the repo and the install with `pip`
        
        If you want the dev version, you will need to clone the repo, as only release versions are uploaded
        to PyPi. Unless you are planning to work on this yourself, I suggest going with the release version.
        
        1. Clone the repo with `git`:
            - `git clone https://github.com/slarse/clanimtk`
        2. `cd` into the project root directory and install with `pip`.
            - `pip install --user .`, this will create a local install for the current user.
            - Or just `pip install .` if you use `virtualenv`.
            - For development, use `pip install -e .` in a `virtualenv`.
           
        ### License
        
        This software is licensed under the MIT License. See the [LICENSE](LICENSE)
        file for specifics.
        
        ### Contributing
        
        I gladly accept contributions if they are in line with my vision for the
        toolkit (which is hard to put into words). If you have an idea that you want
        to discuss with me, don't hesitate to contact me! Most welcome additions are
        tests, documentation as well as overall improvements to the core animation
        loop (which is currently threaded and not particularly efficient).
        
Platform: UNKNOWN
