import pyglet
from pyglet.gl import *


# pyglet.options['debug_gl_shaders'] = True

window = pyglet.window.Window(width=540, height=540, resizable=True)
batch = pyglet.graphics.Batch()
print("OpenGL Context: {}".format(window.context.get_info().version))

##########################################################
#   TESTS !
##########################################################
label = pyglet.text.Label("This is a test", x=0, y=180, dpi=200, color=(255, 25, 255, 150), batch=batch)

vertex_list = pyglet.graphics.vertex_list(3, ('position3f', (100, 300, 0,  200, 250, 0,  200, 350, 0)),
                                             ('colors4f', (1, 0, 0, 1,  0, 1, 0, 1,  0.3, 0.3, 1, 1)))


def create_quad_vertex_list(x, y, z, width, height):
    return x, y, z, x + width, y, z, x + width, y + height, z, x, y + height, z


batch.add_indexed(4, GL_TRIANGLES, None, [0, 1, 2, 0, 2, 3],
                  ('position3f', create_quad_vertex_list(480, 270, -11, 50, 50)),
                  ('colors4f', (1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1)))

batch.add_indexed(4, GL_TRIANGLES, None, [0, 1, 2, 0, 2, 3],
                  ('position3f', (400, 400, 0, 400+50, 400, 0, 400+50, 400+50, 0, 400, 400+50, 0)),
                  ('colors4f', (1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1, 1, 0.5, 0.2, 1)))


img = pyglet.image.load("pyglet.png")
img.anchor_x = img.width // 2
img.anchor_y = img.height // 2
red = pyglet.image.SolidColorImagePattern((255, 0, 0, 255)).create_image(50, 50)
green = pyglet.image.SolidColorImagePattern((0, 255, 0, 255)).create_image(50, 50)
blue = pyglet.image.SolidColorImagePattern((0, 0, 255, 255)).create_image(50, 50)
white = pyglet.image.SolidColorImagePattern((255, 255, 255, 255)).create_image(50, 50)

sprites = [pyglet.sprite.Sprite(img=img, x=60, y=80, batch=batch),
           pyglet.sprite.Sprite(img=img, x=110, y=90, batch=batch),
           pyglet.sprite.Sprite(img=img, x=160, y=100, batch=batch),
           pyglet.sprite.Sprite(img=img, x=210, y=110, batch=batch)]
for sprite in sprites:
    sprite.opacity = 220

sprite2 = pyglet.sprite.Sprite(img=red, x=200, y=400, batch=batch)
sprite3 = pyglet.sprite.Sprite(img=green, x=300, y=300, batch=batch)
sprite4 = pyglet.sprite.Sprite(img=blue, x=400, y=200, batch=batch)
sprite5 = pyglet.sprite.Sprite(img=white, x=500, y=100, batch=batch)

standalone_sprite = pyglet.sprite.Sprite(img=white, x=600, y=0)


##########################################################
# Modify the sprite scale value by scrolling the mouse
##########################################################

@window.event
def on_mouse_scroll(x, y, mouse, direction):
    for spr in sprites:
        spr.scale += direction / 10


###########################################################
#
###########################################################
@window.event
def on_draw():
    window.clear()

    # pyglet.graphics.draw(3, GL_TRIANGLES, ('position3f', (100, 100, 0,  200, 100, 0,  150, 200, 0)),
    #                                       ('colors3f', (1, 0.5, 0.2,  1, 0.5, 0.2,  1, 0.5, 0.2)))
    #
    # pyglet.graphics.draw_indexed(4, GL_TRIANGLES, [0, 1, 2, 0, 2, 3],
    #                              ('position2i', (225, 300,   250, 300,   250, 325,   225, 325)),
    #                              ('colors3f', (0.5, 1, 0.2,  0.5, 0.2, 1,  0.2, 0.5, 1, 1, 0.5, 0.2)))

    vertex_list.draw(GL_TRIANGLES)

    batch.draw()

    standalone_sprite.draw()


def update(dt):
    for sprite in sprites:
        sprite.rotation += 100 * dt % 360


if __name__ == "__main__":
    pyglet.gl.glClearColor(0.2, 0.3, 0.3, 1)
    pyglet.clock.schedule_interval(update, 1/60)
    pyglet.app.run()
