# Author:  mozman <me@mozman.at>
# Purpose: general purpose vector 2D/3D Vector and 2D/3D Point
# License: MIT License
import math
from .base import is_close


class Vector(object):
    """
    Vector represents a universal 3D Vector (x, y, z). This class is immutable and optimized for universality not for
    speed.

    Immutable means you can't change (x, y, z) components after initialization::

        v = Vector(1, 2, 3)
        v.x = 10  # raises AttributeError
        v = Vector(10, v.y, v.z)  # create a new vector instead

    """
    __slots__ = ['_x', '_y', '_z']

    def __init__(self, *args):
        self._x, self._y, self._z = self.decompose(*args)

    @property
    def x(self):
        return self._x

    @property
    def y(self):
        return self._y

    @property
    def z(self):
        return self._z

    @property
    def xy(self):
        return Vector(self._x, self._y)

    @staticmethod
    def list(items):
        return list(Vector.generate(items))

    @staticmethod
    def generate(items):
        return (Vector(item) for item in items)

    @staticmethod
    def from_rad_angle(angle, length=1.):
        return Vector(math.cos(angle)*length, math.sin(angle)*length, 0.)

    @staticmethod
    def from_deg_angle(angle, length=1.):
        return Vector.from_rad_angle(math.radians(angle), length)

    @staticmethod
    def decompose(*args):
        """
        Converts input into a (x, y, z) tuple.

        Valid arguments are:

        no args: decompose() -> (0, 0, 0)

        1 arg: decompose(arg), arg is tuple or list, tuple has to be an (x, y[, z]) tuple, decompose((x, y)) -> (x, y, 0.)

        2 args: decompose(x, y), returns (x, y, 0.) tuple
                decompose(v1, v2), returns v2 - v1 as (x, y, z) tuple, where v1, v2 are Vector() objects

        3 args: decompose(x, y, z) -> (x, y, z)

        Returns:
            (x, y, z) tuple

        """
        length = len(args)
        if length == 0:
            return 0., 0., 0.
        elif length == 1:
            data = args[0]
            if isinstance(data, Vector):
                return data._x, data._y, data._z
            elif isinstance(data, (tuple, list)):
                x = data[0]
                y = data[1]
                if len(data) > 2:
                    z = data[2]
                else:
                    z = 0.
                return float(x), float(y), float(z)
        elif length == 2:
            x, y = args
            if isinstance(x, (float, int)):
                return float(x), float(y), 0.
            else:
                return Vector(y) - Vector(x)
        elif length == 3:
            x, y, z = args
            return float(x), float(y), float(z)
        raise ValueError('invalid arguments {}'.format(str(args)))

    def __str__(self):
        return '({0.x}, {0.y}, {0.z})'.format(self)

    def __repr__(self):
        return 'Vector' + self.__str__()

    def __len__(self):
        return 3

    def __hash__(self):
        return hash(self.tup3)

    def copy(self):
        return Vector(self._x, self._y, self._z)
    __copy__ = copy

    def __deepcopy__(self, memodict):
        v = self.copy()
        memodict[id(self)] = v
        return v

    def __getitem__(self, index):
        return self.tup3[index]

    def __iter__(self):
        yield self._x
        yield self._y
        yield self._z

    def __abs__(self):
        return self.magnitude

    @property
    def tup2(self):
        return self._x, self._y

    @property
    def tup3(self):
        return self._x, self._y, self._z

    @property
    def magnitude(self):
        return self.magnitude_square ** .5

    @property
    def magnitude_square(self):
        x, y, z = self.tup3
        return x*x + y*y + z*z

    @property
    def is_null(self):
        return self.__eq__((0, 0, 0))  # __eq__ uses is_close()

    @property
    def spatial_angle_rad(self):
        """
        Spatial angle between vector and x-axis.

        Returns:
            angle in radians as float
        """
        return math.acos(X_AXIS.dot(self.normalize()))

    @property
    def spatial_angle_deg(self):
        """
        Spatial angle between vector and x-axis.

        Returns:
            angle in degrees as float
        """
        return math.degrees(self.spatial_angle_rad)

    @property
    def angle_rad(self):
        """
        Angle of vector in the xy-plane

        Returns:
            angle in radians as float

        """
        return math.atan2(self._y, self._x)

    @property
    def angle_deg(self):
        """
        Angle of vector in the xy-plane

        Returns:
            angle in degrees as float

        """
        return math.degrees(self.angle_rad)

    def orthogonal(self, ccw=True):
        """
        Orthogonal 2D vector, z value is unchanged.

        Args:
            ccw: counter clockwise if True else clockwise

        Returns:
            Vector()

        """
        return Vector(-self._y, self._x, self._z) if ccw else Vector(self._y, -self._x, self._z)

    def lerp(self, other, factor=.5):
        """
        Linear interpolation between self and other.
        
        Args:
            other: target vector/point
            factor: interpolation factor (0==self, 1=other, 0.5=mid point)

        Returns:
            Vector()

        """
        d = (Vector(other) - self) * float(factor)
        return self.__add__(d)

    def project(self, other):
        """
        Project vector *other* onto *self*.

        Returns:
            Vector()
        """
        uv = self.normalize()
        return uv * uv.dot(other)

    def normalize(self, length=1.):
        return self.__mul__(length/self.magnitude)

    def reversed(self):
        return self.__mul__(-1.)

    __neg__ = reversed

    def __bool__(self):
        return not self.is_null

    def __eq__(self, other):
        x, y, z = self.decompose(other)
        return is_close(self._x, x) and is_close(self._y, y) and is_close(self._z, z)

    def __lt__(self, other):
        x, y, z = self.decompose(other)
        if self._x == x:
            if self._y == y:
                return self._z < z
            else:
                return self._y < y
        else:
            return self._x < x

    def __add__(self, other):
        if isinstance(other, (float, int)):
            scalar = float(other)
            return Vector(self._x+scalar, self._y+scalar, self._z+scalar)
        else:
            x, y, z = self.decompose(other)
            return Vector(self._x+x, self._y+y, self._z+z)

    def __radd__(self, other):
        return self.__add__(other)

    def __sub__(self, other):
        if isinstance(other, (float, int)):
            scalar = float(other)
            return Vector(self._x-scalar, self._y-scalar, self._z-scalar)
        else:
            x, y, z = self.decompose(other)
            return Vector(self._x-x, self._y-y, self._z-z)

    def __rsub__(self, other):
        if isinstance(other, (float, int)):
            scalar = float(other)
            return Vector(scalar-self._x, scalar-self._y-scalar, scalar-self._z)
        else:
            x, y, z = self.decompose(other)
            return Vector(x-self._x, y-self._y, z-self._z)

    def __mul__(self, other):
        scalar = float(other)
        return Vector(self._x*scalar, self._y*scalar, self._z*scalar)

    def __rmul__(self, other):
        return self.__mul__(other)

    def __truediv__(self, other):
        scalar = float(other)
        return Vector(self._x/scalar, self._y/scalar, self._z/scalar)
    __div__ = __truediv__

    def __rtruediv__(self, other):
        scalar = float(other)
        return Vector(scalar/self._x, scalar/self._y, scalar/self._z)
    __rdiv__ = __rtruediv__

    def dot(self, other):
        x, y, z = self.decompose(other)
        return self._x*x + self._y*y + self._z*z

    def cross(self, other):
        x, y, z = self.decompose(other)
        return Vector(self._y*z-self._z*y, self._z*x-self._x*z, self._x*y-self._y*x)

    def distance(self, other):
        v = Vector(other)
        return v.__sub__(self).magnitude

    def angle_between(self, other):
        """
        Calculate angele between self and other in radians. +angle is counter clockwise orientation.

        Args:
            other: 2nd vector

        Returns:
            angle in radians as float
        """
        v1 = self.normalize()
        v2 = Vector(other).normalize()
        return math.acos(v1.dot(v2))

    def rot_z_rad(self, angle):
        """
        Rotate vector around z axis.

        Args:
            angle (float): angle in radians

        Returns:
            Vector at rotated position.
        """
        v = Vector(self.x, self.y, 0.)
        v = Vector.from_rad_angle(v.angle_rad + angle, v.magnitude)
        return Vector(v.x, v.y, self.z)

    def rot_z_deg(self, angle):
        """
        Rotate vector around z axis.

        Args:
            angle (float): angle in degrees

        Returns:
            Vector at rotated location.
        """
        return self.rot_z_rad(math.radians(angle))


X_AXIS = Vector(1, 0, 0)
Y_AXIS = Vector(0, 1, 0)
Z_AXIS = Vector(0, 0, 1)
NULLVEC = Vector(0, 0, 0)


def distance(point1, point2):
    """
    Calc distance between two points
    """
    return Vector(point1).distance(point2)


def lerp(point1, point2, factor=0.5):
    """
    Linear interpolation between point1 and point2.

        factor==0 -> point1
        factor==1 -> point2
        factor==0.5 -> midpoint of point1 and point2

    """
    return Vector(point1).lerp(point2, factor)

