OpenGL.GL.ARB.vertex_shader | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ARB/vertex_shader.py

`OpenGL extension ARB.vertex_shader
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_shader to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant | OpenGL.constants ctypes | OpenGL.extensions OpenGL.GL.glget | OpenGL.platform OpenGL.wrapper

Functions
`` |  | base_glGetActiveAttribARB = glGetActiveAttribARB(...) `glGetActiveAttribARB( GLhandleARB(programObj), GLuint(index), GLsizei(maxLength), GLsizeiArray(length), GLintArray(size), GLuintArray(type), GLcharARBArray(name) ) -> None` glBindAttribLocationARB(...) `glBindAttribLocationARB( GLhandleARB(programObj), GLuint(index), GLcharARBArray(name) ) -> None` glGetActiveAttribARB(program, index) `Retrieve the name, size and type of the uniform of the index in the program` glGetAttribLocationARB(...) `glGetAttribLocationARB( GLhandleARB(programObj), GLcharARBArray(name) ) -> constants.GLint`

Data
`` |  | GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VARYING_FLOATS_ARB = GL_MAX_VARYING_FLOATS_ARB GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB = GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS_ARB GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB = GL_MAX_VERTEX_UNIFORM_COMPONENTS_ARB GL_OBJECT_ACTIVE_ATTRIBUTES_ARB = GL_OBJECT_ACTIVE_ATTRIBUTES_ARB GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB = GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB GL_VERTEX_SHADER_ARB = GL_VERTEX_SHADER_ARB