OpenGL.GL.ARB.imaging | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ARB/imaging.py

`OpenGL extension ARB.imaging
This module customises the behaviour of the
OpenGL.raw.GL.ARB.imaging to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant | OpenGL.constants ctypes | OpenGL.extensions OpenGL.GL.glget | OpenGL.platform OpenGL.wrapper

Data
`` |  | GL_BLEND_COLOR = GL_BLEND_COLOR GL_BLEND_EQUATION = GL_BLEND_EQUATION GL_COLOR_MATRIX = GL_COLOR_MATRIX GL_COLOR_MATRIX_STACK_DEPTH = GL_COLOR_MATRIX_STACK_DEPTH GL_COLOR_TABLE = GL_COLOR_TABLE GL_COLOR_TABLE_ALPHA_SIZE = GL_COLOR_TABLE_ALPHA_SIZE GL_COLOR_TABLE_BIAS = GL_COLOR_TABLE_BIAS GL_COLOR_TABLE_BLUE_SIZE = GL_COLOR_TABLE_BLUE_SIZE GL_COLOR_TABLE_FORMAT = GL_COLOR_TABLE_FORMAT GL_COLOR_TABLE_GREEN_SIZE = GL_COLOR_TABLE_GREEN_SIZE GL_COLOR_TABLE_INTENSITY_SIZE = GL_COLOR_TABLE_INTENSITY_SIZE GL_COLOR_TABLE_LUMINANCE_SIZE = GL_COLOR_TABLE_LUMINANCE_SIZE GL_COLOR_TABLE_RED_SIZE = GL_COLOR_TABLE_RED_SIZE GL_COLOR_TABLE_SCALE = GL_COLOR_TABLE_SCALE GL_COLOR_TABLE_WIDTH = GL_COLOR_TABLE_WIDTH GL_CONSTANT_ALPHA = GL_CONSTANT_ALPHA GL_CONSTANT_BORDER = GL_CONSTANT_BORDER GL_CONSTANT_COLOR = GL_CONSTANT_COLOR GL_CONVOLUTION_1D = GL_CONVOLUTION_1D GL_CONVOLUTION_2D = GL_CONVOLUTION_2D GL_CONVOLUTION_BORDER_COLOR = GL_CONVOLUTION_BORDER_COLOR GL_CONVOLUTION_BORDER_MODE = GL_CONVOLUTION_BORDER_MODE GL_CONVOLUTION_FILTER_BIAS = GL_CONVOLUTION_FILTER_BIAS GL_CONVOLUTION_FILTER_SCALE = GL_CONVOLUTION_FILTER_SCALE GL_CONVOLUTION_FORMAT = GL_CONVOLUTION_FORMAT GL_CONVOLUTION_HEIGHT = GL_CONVOLUTION_HEIGHT GL_CONVOLUTION_WIDTH = GL_CONVOLUTION_WIDTH GL_FUNC_ADD = GL_FUNC_ADD GL_FUNC_REVERSE_SUBTRACT = GL_FUNC_REVERSE_SUBTRACT GL_FUNC_SUBTRACT = GL_FUNC_SUBTRACT GL_HISTOGRAM = GL_HISTOGRAM GL_HISTOGRAM_ALPHA_SIZE = GL_HISTOGRAM_ALPHA_SIZE GL_HISTOGRAM_BLUE_SIZE = GL_HISTOGRAM_BLUE_SIZE GL_HISTOGRAM_FORMAT = GL_HISTOGRAM_FORMAT GL_HISTOGRAM_GREEN_SIZE = GL_HISTOGRAM_GREEN_SIZE GL_HISTOGRAM_LUMINANCE_SIZE = GL_HISTOGRAM_LUMINANCE_SIZE GL_HISTOGRAM_RED_SIZE = GL_HISTOGRAM_RED_SIZE GL_HISTOGRAM_SINK = GL_HISTOGRAM_SINK GL_HISTOGRAM_WIDTH = GL_HISTOGRAM_WIDTH GL_MAX = GL_MAX GL_MAX_COLOR_MATRIX_STACK_DEPTH = GL_MAX_COLOR_MATRIX_STACK_DEPTH GL_MAX_CONVOLUTION_HEIGHT = GL_MAX_CONVOLUTION_HEIGHT GL_MAX_CONVOLUTION_WIDTH = GL_MAX_CONVOLUTION_WIDTH GL_MIN = GL_MIN GL_MINMAX = GL_MINMAX GL_MINMAX_FORMAT = GL_MINMAX_FORMAT GL_MINMAX_SINK = GL_MINMAX_SINK GL_ONE_MINUS_CONSTANT_ALPHA = GL_ONE_MINUS_CONSTANT_ALPHA GL_ONE_MINUS_CONSTANT_COLOR = GL_ONE_MINUS_CONSTANT_COLOR GL_POST_COLOR_MATRIX_ALPHA_BIAS = GL_POST_COLOR_MATRIX_ALPHA_BIAS GL_POST_COLOR_MATRIX_ALPHA_SCALE = GL_POST_COLOR_MATRIX_ALPHA_SCALE GL_POST_COLOR_MATRIX_BLUE_BIAS = GL_POST_COLOR_MATRIX_BLUE_BIAS GL_POST_COLOR_MATRIX_BLUE_SCALE = GL_POST_COLOR_MATRIX_BLUE_SCALE GL_POST_COLOR_MATRIX_COLOR_TABLE = GL_POST_COLOR_MATRIX_COLOR_TABLE GL_POST_COLOR_MATRIX_GREEN_BIAS = GL_POST_COLOR_MATRIX_GREEN_BIAS GL_POST_COLOR_MATRIX_GREEN_SCALE = GL_POST_COLOR_MATRIX_GREEN_SCALE GL_POST_COLOR_MATRIX_RED_BIAS = GL_POST_COLOR_MATRIX_RED_BIAS GL_POST_COLOR_MATRIX_RED_SCALE = GL_POST_COLOR_MATRIX_RED_SCALE GL_POST_CONVOLUTION_ALPHA_BIAS = GL_POST_CONVOLUTION_ALPHA_BIAS GL_POST_CONVOLUTION_ALPHA_SCALE = GL_POST_CONVOLUTION_ALPHA_SCALE GL_POST_CONVOLUTION_BLUE_BIAS = GL_POST_CONVOLUTION_BLUE_BIAS GL_POST_CONVOLUTION_BLUE_SCALE = GL_POST_CONVOLUTION_BLUE_SCALE GL_POST_CONVOLUTION_COLOR_TABLE = GL_POST_CONVOLUTION_COLOR_TABLE GL_POST_CONVOLUTION_GREEN_BIAS = GL_POST_CONVOLUTION_GREEN_BIAS GL_POST_CONVOLUTION_GREEN_SCALE = GL_POST_CONVOLUTION_GREEN_SCALE GL_POST_CONVOLUTION_RED_BIAS = GL_POST_CONVOLUTION_RED_BIAS GL_POST_CONVOLUTION_RED_SCALE = GL_POST_CONVOLUTION_RED_SCALE GL_PROXY_COLOR_TABLE = GL_PROXY_COLOR_TABLE GL_PROXY_HISTOGRAM = GL_PROXY_HISTOGRAM GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = GL_PROXY_POST_CONVOLUTION_COLOR_TABLE GL_REDUCE = GL_REDUCE GL_REPLICATE_BORDER = GL_REPLICATE_BORDER GL_SEPARABLE_2D = GL_SEPARABLE_2D GL_TABLE_TOO_LARGE = GL_TABLE_TOO_LARGE