'''OpenGL extension EXT.vertex_shader

Overview (from the spec)
	
	EXT_vertex_shader adds a flexible way to change the per-vertex
	processing in the GL pipeline. It provides a method to replace
	the fixed vertex/normal transform and lighting with a user
	specified means of generating processed vertices, texture
	coordinates, color, and secondary color, along with a primitive's
	associated state.

The official definition of this extension is available here:
	http://oss.sgi.com/projects/ogl-sample/registry/EXT/vertex_shader.txt

Automatically generated by the get_gl_extensions script, do not edit!
'''
from OpenGL import platform, constants, constant, arrays
from OpenGL import extensions
from OpenGL.GL import glget
import ctypes
GL_VERTEX_SHADER_EXT = constant.Constant( 'GL_VERTEX_SHADER_EXT', 0x8780 )
glget.addGLGetConstant( GL_VERTEX_SHADER_EXT, (1,) )
GL_VERTEX_SHADER_BINDING_EXT = constant.Constant( 'GL_VERTEX_SHADER_BINDING_EXT', 0x8781 )
GL_OP_INDEX_EXT = constant.Constant( 'GL_OP_INDEX_EXT', 0x8782 )
GL_OP_NEGATE_EXT = constant.Constant( 'GL_OP_NEGATE_EXT', 0x8783 )
GL_OP_DOT3_EXT = constant.Constant( 'GL_OP_DOT3_EXT', 0x8784 )
GL_OP_DOT4_EXT = constant.Constant( 'GL_OP_DOT4_EXT', 0x8785 )
GL_OP_MUL_EXT = constant.Constant( 'GL_OP_MUL_EXT', 0x8786 )
GL_OP_ADD_EXT = constant.Constant( 'GL_OP_ADD_EXT', 0x8787 )
GL_OP_MADD_EXT = constant.Constant( 'GL_OP_MADD_EXT', 0x8788 )
GL_OP_FRAC_EXT = constant.Constant( 'GL_OP_FRAC_EXT', 0x8789 )
GL_OP_MAX_EXT = constant.Constant( 'GL_OP_MAX_EXT', 0x878A )
GL_OP_MIN_EXT = constant.Constant( 'GL_OP_MIN_EXT', 0x878B )
GL_OP_SET_GE_EXT = constant.Constant( 'GL_OP_SET_GE_EXT', 0x878C )
GL_OP_SET_LT_EXT = constant.Constant( 'GL_OP_SET_LT_EXT', 0x878D )
GL_OP_CLAMP_EXT = constant.Constant( 'GL_OP_CLAMP_EXT', 0x878E )
GL_OP_FLOOR_EXT = constant.Constant( 'GL_OP_FLOOR_EXT', 0x878F )
GL_OP_ROUND_EXT = constant.Constant( 'GL_OP_ROUND_EXT', 0x8790 )
GL_OP_EXP_BASE_2_EXT = constant.Constant( 'GL_OP_EXP_BASE_2_EXT', 0x8791 )
GL_OP_LOG_BASE_2_EXT = constant.Constant( 'GL_OP_LOG_BASE_2_EXT', 0x8792 )
GL_OP_POWER_EXT = constant.Constant( 'GL_OP_POWER_EXT', 0x8793 )
GL_OP_RECIP_EXT = constant.Constant( 'GL_OP_RECIP_EXT', 0x8794 )
GL_OP_RECIP_SQRT_EXT = constant.Constant( 'GL_OP_RECIP_SQRT_EXT', 0x8795 )
GL_OP_SUB_EXT = constant.Constant( 'GL_OP_SUB_EXT', 0x8796 )
GL_OP_CROSS_PRODUCT_EXT = constant.Constant( 'GL_OP_CROSS_PRODUCT_EXT', 0x8797 )
GL_OP_MULTIPLY_MATRIX_EXT = constant.Constant( 'GL_OP_MULTIPLY_MATRIX_EXT', 0x8798 )
GL_OP_MOV_EXT = constant.Constant( 'GL_OP_MOV_EXT', 0x8799 )
GL_OUTPUT_VERTEX_EXT = constant.Constant( 'GL_OUTPUT_VERTEX_EXT', 0x879A )
GL_OUTPUT_COLOR0_EXT = constant.Constant( 'GL_OUTPUT_COLOR0_EXT', 0x879B )
GL_OUTPUT_COLOR1_EXT = constant.Constant( 'GL_OUTPUT_COLOR1_EXT', 0x879C )
GL_OUTPUT_TEXTURE_COORD0_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD0_EXT', 0x879D )
GL_OUTPUT_TEXTURE_COORD1_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD1_EXT', 0x879E )
GL_OUTPUT_TEXTURE_COORD2_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD2_EXT', 0x879F )
GL_OUTPUT_TEXTURE_COORD3_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD3_EXT', 0x87A0 )
GL_OUTPUT_TEXTURE_COORD4_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD4_EXT', 0x87A1 )
GL_OUTPUT_TEXTURE_COORD5_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD5_EXT', 0x87A2 )
GL_OUTPUT_TEXTURE_COORD6_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD6_EXT', 0x87A3 )
GL_OUTPUT_TEXTURE_COORD7_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD7_EXT', 0x87A4 )
GL_OUTPUT_TEXTURE_COORD8_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD8_EXT', 0x87A5 )
GL_OUTPUT_TEXTURE_COORD9_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD9_EXT', 0x87A6 )
GL_OUTPUT_TEXTURE_COORD10_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD10_EXT', 0x87A7 )
GL_OUTPUT_TEXTURE_COORD11_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD11_EXT', 0x87A8 )
GL_OUTPUT_TEXTURE_COORD12_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD12_EXT', 0x87A9 )
GL_OUTPUT_TEXTURE_COORD13_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD13_EXT', 0x87AA )
GL_OUTPUT_TEXTURE_COORD14_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD14_EXT', 0x87AB )
GL_OUTPUT_TEXTURE_COORD15_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD15_EXT', 0x87AC )
GL_OUTPUT_TEXTURE_COORD16_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD16_EXT', 0x87AD )
GL_OUTPUT_TEXTURE_COORD17_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD17_EXT', 0x87AE )
GL_OUTPUT_TEXTURE_COORD18_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD18_EXT', 0x87AF )
GL_OUTPUT_TEXTURE_COORD19_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD19_EXT', 0x87B0 )
GL_OUTPUT_TEXTURE_COORD20_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD20_EXT', 0x87B1 )
GL_OUTPUT_TEXTURE_COORD21_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD21_EXT', 0x87B2 )
GL_OUTPUT_TEXTURE_COORD22_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD22_EXT', 0x87B3 )
GL_OUTPUT_TEXTURE_COORD23_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD23_EXT', 0x87B4 )
GL_OUTPUT_TEXTURE_COORD24_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD24_EXT', 0x87B5 )
GL_OUTPUT_TEXTURE_COORD25_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD25_EXT', 0x87B6 )
GL_OUTPUT_TEXTURE_COORD26_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD26_EXT', 0x87B7 )
GL_OUTPUT_TEXTURE_COORD27_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD27_EXT', 0x87B8 )
GL_OUTPUT_TEXTURE_COORD28_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD28_EXT', 0x87B9 )
GL_OUTPUT_TEXTURE_COORD29_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD29_EXT', 0x87BA )
GL_OUTPUT_TEXTURE_COORD30_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD30_EXT', 0x87BB )
GL_OUTPUT_TEXTURE_COORD31_EXT = constant.Constant( 'GL_OUTPUT_TEXTURE_COORD31_EXT', 0x87BC )
GL_OUTPUT_FOG_EXT = constant.Constant( 'GL_OUTPUT_FOG_EXT', 0x87BD )
GL_SCALAR_EXT = constant.Constant( 'GL_SCALAR_EXT', 0x87BE )
GL_VECTOR_EXT = constant.Constant( 'GL_VECTOR_EXT', 0x87BF )
GL_MATRIX_EXT = constant.Constant( 'GL_MATRIX_EXT', 0x87C0 )
GL_VARIANT_EXT = constant.Constant( 'GL_VARIANT_EXT', 0x87C1 )
GL_INVARIANT_EXT = constant.Constant( 'GL_INVARIANT_EXT', 0x87C2 )
GL_LOCAL_CONSTANT_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_EXT', 0x87C3 )
GL_LOCAL_EXT = constant.Constant( 'GL_LOCAL_EXT', 0x87C4 )
GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87C5 )
GL_MAX_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_VARIANTS_EXT', 0x87C6 )
GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_INVARIANTS_EXT', 0x87C7 )
GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87C8 )
GL_MAX_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_VERTEX_SHADER_LOCALS_EXT', 0x87C9 )
GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CA )
GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT', 0x87CB )
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87CC )
GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT', 0x87CD )
GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT', 0x87CE )
GL_VERTEX_SHADER_INSTRUCTIONS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INSTRUCTIONS_EXT', 0x87CF )
GL_VERTEX_SHADER_VARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_VARIANTS_EXT', 0x87D0 )
GL_VERTEX_SHADER_INVARIANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_INVARIANTS_EXT', 0x87D1 )
GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT', 0x87D2 )
GL_VERTEX_SHADER_LOCALS_EXT = constant.Constant( 'GL_VERTEX_SHADER_LOCALS_EXT', 0x87D3 )
GL_VERTEX_SHADER_OPTIMIZED_EXT = constant.Constant( 'GL_VERTEX_SHADER_OPTIMIZED_EXT', 0x87D4 )
glget.addGLGetConstant( GL_VERTEX_SHADER_OPTIMIZED_EXT, (1,) )
GL_X_EXT = constant.Constant( 'GL_X_EXT', 0x87D5 )
GL_Y_EXT = constant.Constant( 'GL_Y_EXT', 0x87D6 )
GL_Z_EXT = constant.Constant( 'GL_Z_EXT', 0x87D7 )
GL_W_EXT = constant.Constant( 'GL_W_EXT', 0x87D8 )
GL_NEGATIVE_X_EXT = constant.Constant( 'GL_NEGATIVE_X_EXT', 0x87D9 )
GL_NEGATIVE_Y_EXT = constant.Constant( 'GL_NEGATIVE_Y_EXT', 0x87DA )
GL_NEGATIVE_Z_EXT = constant.Constant( 'GL_NEGATIVE_Z_EXT', 0x87DB )
GL_NEGATIVE_W_EXT = constant.Constant( 'GL_NEGATIVE_W_EXT', 0x87DC )
GL_ZERO_EXT = constant.Constant( 'GL_ZERO_EXT', 0x87DD )
GL_ONE_EXT = constant.Constant( 'GL_ONE_EXT', 0x87DE )
GL_NEGATIVE_ONE_EXT = constant.Constant( 'GL_NEGATIVE_ONE_EXT', 0x87DF )
GL_NORMALIZED_RANGE_EXT = constant.Constant( 'GL_NORMALIZED_RANGE_EXT', 0x87E0 )
GL_FULL_RANGE_EXT = constant.Constant( 'GL_FULL_RANGE_EXT', 0x87E1 )
GL_CURRENT_VERTEX_EXT = constant.Constant( 'GL_CURRENT_VERTEX_EXT', 0x87E2 )
GL_MVP_MATRIX_EXT = constant.Constant( 'GL_MVP_MATRIX_EXT', 0x87E3 )
GL_VARIANT_VALUE_EXT = constant.Constant( 'GL_VARIANT_VALUE_EXT', 0x87E4 )
GL_VARIANT_DATATYPE_EXT = constant.Constant( 'GL_VARIANT_DATATYPE_EXT', 0x87E5 )
GL_VARIANT_ARRAY_STRIDE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_STRIDE_EXT', 0x87E6 )
GL_VARIANT_ARRAY_TYPE_EXT = constant.Constant( 'GL_VARIANT_ARRAY_TYPE_EXT', 0x87E7 )
GL_VARIANT_ARRAY_EXT = constant.Constant( 'GL_VARIANT_ARRAY_EXT', 0x87E8 )
GL_VARIANT_ARRAY_POINTER_EXT = constant.Constant( 'GL_VARIANT_ARRAY_POINTER_EXT', 0x87E9 )
GL_INVARIANT_VALUE_EXT = constant.Constant( 'GL_INVARIANT_VALUE_EXT', 0x87EA )
GL_INVARIANT_DATATYPE_EXT = constant.Constant( 'GL_INVARIANT_DATATYPE_EXT', 0x87EB )
GL_LOCAL_CONSTANT_VALUE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_VALUE_EXT', 0x87EC )
GL_LOCAL_CONSTANT_DATATYPE_EXT = constant.Constant( 'GL_LOCAL_CONSTANT_DATATYPE_EXT', 0x87ED )
glBeginVertexShaderEXT = platform.createExtensionFunction( 
	'glBeginVertexShaderEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(),
	doc = 'glBeginVertexShaderEXT(  ) -> None',
	argNames = (),
)

glEndVertexShaderEXT = platform.createExtensionFunction( 
	'glEndVertexShaderEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(),
	doc = 'glEndVertexShaderEXT(  ) -> None',
	argNames = (),
)

glBindVertexShaderEXT = platform.createExtensionFunction( 
	'glBindVertexShaderEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint,),
	doc = 'glBindVertexShaderEXT( GLuint(id) ) -> None',
	argNames = ('id',),
)

glGenVertexShadersEXT = platform.createExtensionFunction( 
	'glGenVertexShadersEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLuint,),
	doc = 'glGenVertexShadersEXT( GLuint(range) ) -> constants.GLuint',
	argNames = ('range',),
)

glDeleteVertexShaderEXT = platform.createExtensionFunction( 
	'glDeleteVertexShaderEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint,),
	doc = 'glDeleteVertexShaderEXT( GLuint(id) ) -> None',
	argNames = ('id',),
)

glShaderOp1EXT = platform.createExtensionFunction( 
	'glShaderOp1EXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLuint, constants.GLuint,),
	doc = 'glShaderOp1EXT( GLenum(op), GLuint(res), GLuint(arg1) ) -> None',
	argNames = ('op', 'res', 'arg1',),
)

glShaderOp2EXT = platform.createExtensionFunction( 
	'glShaderOp2EXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint,),
	doc = 'glShaderOp2EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2) ) -> None',
	argNames = ('op', 'res', 'arg1', 'arg2',),
)

glShaderOp3EXT = platform.createExtensionFunction( 
	'glShaderOp3EXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLenum, constants.GLuint, constants.GLuint, constants.GLuint, constants.GLuint,),
	doc = 'glShaderOp3EXT( GLenum(op), GLuint(res), GLuint(arg1), GLuint(arg2), GLuint(arg3) ) -> None',
	argNames = ('op', 'res', 'arg1', 'arg2', 'arg3',),
)

glSwizzleEXT = platform.createExtensionFunction( 
	'glSwizzleEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
	doc = 'glSwizzleEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
	argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
)

glWriteMaskEXT = platform.createExtensionFunction( 
	'glWriteMaskEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLuint, constants.GLenum, constants.GLenum, constants.GLenum, constants.GLenum,),
	doc = 'glWriteMaskEXT( GLuint(res), GLuint(in), GLenum(outX), GLenum(outY), GLenum(outZ), GLenum(outW) ) -> None',
	argNames = ('res', 'in', 'outX', 'outY', 'outZ', 'outW',),
)

glInsertComponentEXT = platform.createExtensionFunction( 
	'glInsertComponentEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
	doc = 'glInsertComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
	argNames = ('res', 'src', 'num',),
)

glExtractComponentEXT = platform.createExtensionFunction( 
	'glExtractComponentEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLuint, constants.GLuint,),
	doc = 'glExtractComponentEXT( GLuint(res), GLuint(src), GLuint(num) ) -> None',
	argNames = ('res', 'src', 'num',),
)

glGenSymbolsEXT = platform.createExtensionFunction( 
	'glGenSymbolsEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum, constants.GLenum, constants.GLenum, constants.GLuint,),
	doc = 'glGenSymbolsEXT( GLenum(datatype), GLenum(storagetype), GLenum(range), GLuint(components) ) -> constants.GLuint',
	argNames = ('datatype', 'storagetype', 'range', 'components',),
)

glSetInvariantEXT = platform.createExtensionFunction( 
	'glSetInvariantEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
	doc = 'glSetInvariantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
	argNames = ('id', 'type', 'addr',),
)

glSetLocalConstantEXT = platform.createExtensionFunction( 
	'glSetLocalConstantEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.c_void_p,),
	doc = 'glSetLocalConstantEXT( GLuint(id), GLenum(type), c_void_p(addr) ) -> None',
	argNames = ('id', 'type', 'addr',),
)

glVariantbvEXT = platform.createExtensionFunction( 
	'glVariantbvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLbyteArray,),
	doc = 'glVariantbvEXT( GLuint(id), GLbyteArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantsvEXT = platform.createExtensionFunction( 
	'glVariantsvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLshortArray,),
	doc = 'glVariantsvEXT( GLuint(id), GLshortArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantivEXT = platform.createExtensionFunction( 
	'glVariantivEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLintArray,),
	doc = 'glVariantivEXT( GLuint(id), GLintArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantfvEXT = platform.createExtensionFunction( 
	'glVariantfvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLfloatArray,),
	doc = 'glVariantfvEXT( GLuint(id), GLfloatArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantdvEXT = platform.createExtensionFunction( 
	'glVariantdvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLdoubleArray,),
	doc = 'glVariantdvEXT( GLuint(id), GLdoubleArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantubvEXT = platform.createExtensionFunction( 
	'glVariantubvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLubyteArray,),
	doc = 'glVariantubvEXT( GLuint(id), GLubyteArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantusvEXT = platform.createExtensionFunction( 
	'glVariantusvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLushortArray,),
	doc = 'glVariantusvEXT( GLuint(id), GLushortArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantuivEXT = platform.createExtensionFunction( 
	'glVariantuivEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, arrays.GLuintArray,),
	doc = 'glVariantuivEXT( GLuint(id), GLuintArray(addr) ) -> None',
	argNames = ('id', 'addr',),
)

glVariantPointerEXT = platform.createExtensionFunction( 
	'glVariantPointerEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, constants.GLuint, ctypes.c_void_p,),
	doc = 'glVariantPointerEXT( GLuint(id), GLenum(type), GLuint(stride), c_void_p(addr) ) -> None',
	argNames = ('id', 'type', 'stride', 'addr',),
)

glEnableVariantClientStateEXT = platform.createExtensionFunction( 
	'glEnableVariantClientStateEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint,),
	doc = 'glEnableVariantClientStateEXT( GLuint(id) ) -> None',
	argNames = ('id',),
)

glDisableVariantClientStateEXT = platform.createExtensionFunction( 
	'glDisableVariantClientStateEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint,),
	doc = 'glDisableVariantClientStateEXT( GLuint(id) ) -> None',
	argNames = ('id',),
)

glBindLightParameterEXT = platform.createExtensionFunction( 
	'glBindLightParameterEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum, constants.GLenum,),
	doc = 'glBindLightParameterEXT( GLenum(light), GLenum(value) ) -> constants.GLuint',
	argNames = ('light', 'value',),
)

glBindMaterialParameterEXT = platform.createExtensionFunction( 
	'glBindMaterialParameterEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum, constants.GLenum,),
	doc = 'glBindMaterialParameterEXT( GLenum(face), GLenum(value) ) -> constants.GLuint',
	argNames = ('face', 'value',),
)

glBindTexGenParameterEXT = platform.createExtensionFunction( 
	'glBindTexGenParameterEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum, constants.GLenum, constants.GLenum,),
	doc = 'glBindTexGenParameterEXT( GLenum(unit), GLenum(coord), GLenum(value) ) -> constants.GLuint',
	argNames = ('unit', 'coord', 'value',),
)

glBindTextureUnitParameterEXT = platform.createExtensionFunction( 
	'glBindTextureUnitParameterEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum, constants.GLenum,),
	doc = 'glBindTextureUnitParameterEXT( GLenum(unit), GLenum(value) ) -> constants.GLuint',
	argNames = ('unit', 'value',),
)

glBindParameterEXT = platform.createExtensionFunction( 
	'glBindParameterEXT', dll=platform.GL,
	resultType=constants.GLuint, 
	argTypes=(constants.GLenum,),
	doc = 'glBindParameterEXT( GLenum(value) ) -> constants.GLuint',
	argNames = ('value',),
)

glIsVariantEnabledEXT = platform.createExtensionFunction( 
	'glIsVariantEnabledEXT', dll=platform.GL,
	resultType=constants.GLboolean, 
	argTypes=(constants.GLuint, constants.GLenum,),
	doc = 'glIsVariantEnabledEXT( GLuint(id), GLenum(cap) ) -> constants.GLboolean',
	argNames = ('id', 'cap',),
)

glGetVariantBooleanvEXT = platform.createExtensionFunction( 
	'glGetVariantBooleanvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
	doc = 'glGetVariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetVariantIntegervEXT = platform.createExtensionFunction( 
	'glGetVariantIntegervEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
	doc = 'glGetVariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetVariantFloatvEXT = platform.createExtensionFunction( 
	'glGetVariantFloatvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
	doc = 'glGetVariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetVariantPointervEXT = platform.createExtensionFunction( 
	'glGetVariantPointervEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(ctypes.c_void_p),),
	doc = 'glGetVariantPointervEXT( GLuint(id), GLenum(value), POINTER(ctypes.c_void_p)(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetInvariantBooleanvEXT = platform.createExtensionFunction( 
	'glGetInvariantBooleanvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
	doc = 'glGetInvariantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetInvariantIntegervEXT = platform.createExtensionFunction( 
	'glGetInvariantIntegervEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
	doc = 'glGetInvariantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetInvariantFloatvEXT = platform.createExtensionFunction( 
	'glGetInvariantFloatvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
	doc = 'glGetInvariantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetLocalConstantBooleanvEXT = platform.createExtensionFunction( 
	'glGetLocalConstantBooleanvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, ctypes.POINTER(constants.GLboolean),),
	doc = 'glGetLocalConstantBooleanvEXT( GLuint(id), GLenum(value), POINTER(constants.GLboolean)(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetLocalConstantIntegervEXT = platform.createExtensionFunction( 
	'glGetLocalConstantIntegervEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLintArray,),
	doc = 'glGetLocalConstantIntegervEXT( GLuint(id), GLenum(value), GLintArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)

glGetLocalConstantFloatvEXT = platform.createExtensionFunction( 
	'glGetLocalConstantFloatvEXT', dll=platform.GL,
	resultType=None, 
	argTypes=(constants.GLuint, constants.GLenum, arrays.GLfloatArray,),
	doc = 'glGetLocalConstantFloatvEXT( GLuint(id), GLenum(value), GLfloatArray(data) ) -> None',
	argNames = ('id', 'value', 'data',),
)


def glInitVertexShaderEXT():
	'''Return boolean indicating whether this extension is available'''
	return extensions.hasGLExtension( 'GL_EXT_vertex_shader' )
