OpenGL.GL.ARB.texture_compression | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ARB/texture_compression.py

`OpenGL extension ARB.texture_compression
This module customises the behaviour of the
OpenGL.raw.GL.ARB.texture_compression to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant OpenGL.constants | ctypes OpenGL.extensions OpenGL.GL.glget | OpenGL.GL.images OpenGL.platform OpenGL.wrapper |

Functions
> `` |  | glCompressedTexImage1DARB( target,level,internalformat,width,border,data ) pyConverters: target=None, level=None, internalformat=None, width= asIntConverter(value, *args) , border=None, data=None cConverters: target=None, level=None, internalformat=None, width=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf3d0>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexImage1DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
> glCompressedTexImage2DARB( target,level,internalformat,width,height,border,data ) pyConverters: target=None, level=None, internalformat=None, width= asIntConverter(value, *args) , height= asIntConverter(value, *args) , border=None, data=None cConverters: target=None, level=None, internalformat=None, width=None, height=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf4d0>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexImage2DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
> glCompressedTexImage3DARB( target,level,internalformat,width,height,depth,border,data ) pyConverters: target=None, level=None, internalformat=None, width= asIntConverter(value, *args) , height= asIntConverter(value, *args) , depth= asIntConverter(value, *args) , border=None, data=None cConverters: target=None, level=None, internalformat=None, width=None, height=None, depth=None, border=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf650>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexImage3DARB( GLenum(target), GLint(level), GLenum(internalformat), GLsizei(width), GLsizei(height), GLsizei(depth), GLint(border), GLsizei(imageSize), c_void_p(data) ) -> None
> glCompressedTexSubImage1DARB( target,level,xoffset,width,format,data ) pyConverters: target=None, level=None, xoffset= asIntConverter(value, *args) , width= asIntConverter(value, *args) , format=None, data=None cConverters: target=None, level=None, xoffset=None, width=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf410>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexSubImage1DARB( GLenum(target), GLint(level), GLint(xoffset), GLsizei(width), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
> glCompressedTexSubImage2DARB( target,level,xoffset,yoffset,width,height,format,data ) pyConverters: target=None, level=None, xoffset= asIntConverter(value, *args) , yoffset= asIntConverter(value, *args) , width= asIntConverter(value, *args) , height= asIntConverter(value, *args) , format=None, data=None cConverters: target=None, level=None, xoffset=None, yoffset=None, width=None, height=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf590>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexSubImage2DARB( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLsizei(width), GLsizei(height), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
> glCompressedTexSubImage3DARB( target,level,xoffset,yoffset,zoffset,width,height,depth,format,data ) pyConverters: target=None, level=None, xoffset= asIntConverter(value, *args) , yoffset= asIntConverter(value, *args) , zoffset= asIntConverter(value, *args) , width= asIntConverter(value, *args) , height= asIntConverter(value, *args) , depth= asIntConverter(value, *args) , format=None, data=None cConverters: target=None, level=None, xoffset=None, yoffset=None, zoffset=None, width=None, height=None, depth=None, format=None, imageSize=<OpenGL.GL.images.CompressedImageConverter object at 0x2aaab3bdf710>, data=None cResolvers: Not Used storeValues: Not Used returnValues: Not Used
>     Wrapping Operation: glCompressedTexSubImage3DARB( GLenum(target), GLint(level), GLint(xoffset), GLint(yoffset), GLint(zoffset), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLsizei(imageSize), c_void_p(data) ) -> None
glGetCompressedTexImageARB(target, level, img=None) `Retrieve a compressed texture image`

Data
`` |  | GL_COMPRESSED_ALPHA_ARB = GL_COMPRESSED_ALPHA_ARB GL_COMPRESSED_INTENSITY_ARB = GL_COMPRESSED_INTENSITY_ARB GL_COMPRESSED_LUMINANCE_ALPHA_ARB = GL_COMPRESSED_LUMINANCE_ALPHA_ARB GL_COMPRESSED_LUMINANCE_ARB = GL_COMPRESSED_LUMINANCE_ARB GL_COMPRESSED_RGBA_ARB = GL_COMPRESSED_RGBA_ARB GL_COMPRESSED_RGB_ARB = GL_COMPRESSED_RGB_ARB GL_COMPRESSED_TEXTURE_FORMATS_ARB = GL_COMPRESSED_TEXTURE_FORMATS_ARB GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB = GL_NUM_COMPRESSED_TEXTURE_FORMATS_ARB GL_TEXTURE_COMPRESSED_ARB = GL_TEXTURE_COMPRESSED_ARB GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB = GL_TEXTURE_COMPRESSED_IMAGE_SIZE_ARB GL_TEXTURE_COMPRESSION_HINT_ARB = GL_TEXTURE_COMPRESSION_HINT_ARB