OpenGL.GLUT.simple | index /oldroot/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GLUT/simple.py

`# generated by 'xml2py'
# flags 'glut.xml -kdefst -l libglut.so -o simple.py -r(glut.*|GLUT.*) -v'`

Modules
`` |  |
OpenGL.constants | OpenGL.arrays | ctypes | OpenGL.platform

Functions
`` |  | glutAddMenuEntry(...) `glutAddMenuEntry( POINTER(c_char)(label), c_int(value) ) -> None` glutAddSubMenu(...) `glutAddSubMenu( POINTER(c_char)(label), c_int(submenu) ) -> None` glutAttachMenu(...) `glutAttachMenu( c_int(button) ) -> None` glutBitmapCharacter(...) `glutBitmapCharacter( c_void_p(font), c_int(character) ) -> None` glutBitmapLength(...) `glutBitmapLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int` glutBitmapWidth(...) `glutBitmapWidth( c_void_p(font), c_int(character) ) -> c_int` glutButtonBoxFunc(...) `glutButtonBoxFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutChangeToMenuEntry(...) `glutChangeToMenuEntry( c_int(item), POINTER(c_char)(label), c_int(value) ) -> None` glutChangeToSubMenu(...) `glutChangeToSubMenu( c_int(item), POINTER(c_char)(label), c_int(submenu) ) -> None` glutCopyColormap(...) `glutCopyColormap( c_int(win) ) -> None` glutCreateMenu(...) `glutCreateMenu( CFUNCTYPE(None, c_int)(func) ) -> c_int` glutCreateSubWindow(...) `glutCreateSubWindow( c_int(win), c_int(x), c_int(y), c_int(width), c_int(height) ) -> c_int` glutCreateWindow(...) `glutCreateWindow( POINTER(c_char)(title) ) -> c_int` glutDestroyMenu(...) `glutDestroyMenu( c_int(menu) ) -> None` glutDestroyWindow(...) `glutDestroyWindow( c_int(win) ) -> None` glutDetachMenu(...) `glutDetachMenu( c_int(button) ) -> None` glutDeviceGet(...) `glutDeviceGet( GLenum(type) ) -> c_int` glutDialsFunc(...) `glutDialsFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutDisplayFunc(...) `glutDisplayFunc( CFUNCTYPE(None)(func) ) -> None` glutEnterGameMode(...) `glutEnterGameMode( ) -> c_int` glutEntryFunc(...) `glutEntryFunc( CFUNCTYPE(None, c_int)(func) ) -> None` glutEstablishOverlay(...) `glutEstablishOverlay( ) -> None` glutExtensionSupported(...) `glutExtensionSupported( POINTER(c_char)(name) ) -> c_int` glutForceJoystickFunc(...) `glutForceJoystickFunc( ) -> None` glutFullScreen(...) `glutFullScreen( ) -> None` glutGameModeGet(...) `glutGameModeGet( GLenum(mode) ) -> c_int` glutGameModeString(...) `glutGameModeString( POINTER(c_char)(string) ) -> None` glutGet(...) `glutGet( GLenum(type) ) -> c_int` glutGetColor(...) `glutGetColor( c_int(ndx), c_int(component) ) -> GLfloat` glutGetMenu(...) `glutGetMenu( ) -> c_int` glutGetModifiers(...) `glutGetModifiers( ) -> c_int` glutGetProcAddress(...) `glutGetProcAddress( POINTER(c_char)(procName) ) -> c_void_p` glutGetWindow(...) `glutGetWindow( ) -> c_int` glutHideOverlay(...) `glutHideOverlay( ) -> None` glutHideWindow(...) `glutHideWindow( ) -> None` glutIconifyWindow(...) `glutIconifyWindow( ) -> None` glutIdleFunc(...) `glutIdleFunc( CFUNCTYPE(None)(func) ) -> None` glutIgnoreKeyRepeat(...) `glutIgnoreKeyRepeat( c_int(ignore) ) -> None` glutInit(...) `glutInit( POINTER(c_int)(argcp), POINTER(POINTER(c_char))(argv) ) -> None` glutInitDisplayMode(...) `glutInitDisplayMode( c_uint(mode) ) -> None` glutInitDisplayString(...) `glutInitDisplayString( POINTER(c_char)(string) ) -> None` glutInitWindowPosition(...) `glutInitWindowPosition( c_int(x), c_int(y) ) -> None` glutInitWindowSize(...) `glutInitWindowSize( c_int(width), c_int(height) ) -> None` glutJoystickFunc(...) `glutJoystickFunc( CFUNCTYPE(None, c_uint, c_int, c_int, c_int)(func), c_int(pollInterval) ) -> None` glutKeyboardFunc(...) `glutKeyboardFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None` glutKeyboardUpFunc(...) `glutKeyboardUpFunc( CFUNCTYPE(None, c_ubyte, c_int, c_int)(func) ) -> None` glutLayerGet(...) `glutLayerGet( GLenum(type) ) -> c_int` glutLeaveGameMode(...) `glutLeaveGameMode( ) -> None` glutMainLoop(...) `glutMainLoop( ) -> None` glutMenuStateFunc(...) `glutMenuStateFunc( CFUNCTYPE(None, c_int)(func) ) -> None` glutMenuStatusFunc(...) `glutMenuStatusFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None` glutMotionFunc(...) `glutMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutMouseFunc(...) `glutMouseFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None` glutOverlayDisplayFunc(...) `glutOverlayDisplayFunc( CFUNCTYPE(None)(func) ) -> None` glutPassiveMotionFunc(...) `glutPassiveMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutPopWindow(...) `glutPopWindow( ) -> None` glutPositionWindow(...) `glutPositionWindow( c_int(x), c_int(y) ) -> None` glutPostOverlayRedisplay(...) `glutPostOverlayRedisplay( ) -> None` glutPostRedisplay(...) `glutPostRedisplay( ) -> None` glutPostWindowOverlayRedisplay(...) `glutPostWindowOverlayRedisplay( c_int(win) ) -> None` glutPostWindowRedisplay(...) `glutPostWindowRedisplay( c_int(win) ) -> None` glutPushWindow(...) `glutPushWindow( ) -> None` glutRemoveMenuItem(...) `glutRemoveMenuItem( c_int(item) ) -> None` glutRemoveOverlay(...) `glutRemoveOverlay( ) -> None` glutReportErrors(...) `glutReportErrors( ) -> None` glutReshapeFunc(...) `glutReshapeFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutReshapeWindow(...) `glutReshapeWindow( c_int(width), c_int(height) ) -> None` glutSetColor(...) `glutSetColor( c_int(c_int), GLfloat(red), GLfloat(green), GLfloat(blue) ) -> None` glutSetCursor(...) `glutSetCursor( c_int(cursor) ) -> None` glutSetIconTitle(...) `glutSetIconTitle( POINTER(c_char)(title) ) -> None` glutSetKeyRepeat(...) `glutSetKeyRepeat( c_int(repeatMode) ) -> None` glutSetMenu(...) `glutSetMenu( c_int(menu) ) -> None` glutSetWindow(...) `glutSetWindow( c_int(win) ) -> None` glutSetWindowTitle(...) `glutSetWindowTitle( POINTER(c_char)(title) ) -> None` glutSetupVideoResizing(...) `glutSetupVideoResizing( ) -> None` glutShowOverlay(...) `glutShowOverlay( ) -> None` glutShowWindow(...) `glutShowWindow( ) -> None` glutSolidCone(...) `glutSolidCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None` glutSolidCube(...) `glutSolidCube( GLdouble(size) ) -> None` glutSolidDodecahedron(...) `glutSolidDodecahedron( ) -> None` glutSolidIcosahedron(...) `glutSolidIcosahedron( ) -> None` glutSolidOctahedron(...) `glutSolidOctahedron( ) -> None` glutSolidSphere(...) `glutSolidSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None` glutSolidTeapot(...) `glutSolidTeapot( GLdouble(size) ) -> None` glutSolidTetrahedron(...) `glutSolidTetrahedron( ) -> None` glutSolidTorus(...) `glutSolidTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None` glutSpaceballButtonFunc(...) `glutSpaceballButtonFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutSpaceballMotionFunc(...) `glutSpaceballMotionFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None` glutSpaceballRotateFunc(...) `glutSpaceballRotateFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None` glutSpecialFunc(...) `glutSpecialFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None` glutSpecialUpFunc(...) `glutSpecialUpFunc( CFUNCTYPE(None, c_int, c_int, c_int)(func) ) -> None` glutStopVideoResizing(...) `glutStopVideoResizing( ) -> None` glutStrokeCharacter(...) `glutStrokeCharacter( c_void_p(font), c_int(character) ) -> None` glutStrokeLength(...) `glutStrokeLength( c_void_p(font), POINTER(c_ubyte)(string) ) -> c_int` glutStrokeWidth(...) `glutStrokeWidth( c_void_p(font), c_int(character) ) -> c_int` glutSwapBuffers(...) `glutSwapBuffers( ) -> None` glutTabletButtonFunc(...) `glutTabletButtonFunc( CFUNCTYPE(None, c_int, c_int, c_int, c_int)(func) ) -> None` glutTabletMotionFunc(...) `glutTabletMotionFunc( CFUNCTYPE(None, c_int, c_int)(func) ) -> None` glutTimerFunc(...) `glutTimerFunc( c_uint(millis), CFUNCTYPE(None, c_int)(func), c_int(value) ) -> None` glutUseLayer(...) `glutUseLayer( GLenum(layer) ) -> None` glutVideoPan(...) `glutVideoPan( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None` glutVideoResize(...) `glutVideoResize( c_int(x), c_int(y), c_int(width), c_int(height) ) -> None` glutVideoResizeGet(...) `glutVideoResizeGet( GLenum(param) ) -> c_int` glutVisibilityFunc(...) `glutVisibilityFunc( CFUNCTYPE(None, c_int)(func) ) -> None` glutWarpPointer(...) `glutWarpPointer( c_int(x), c_int(y) ) -> None` glutWindowStatusFunc(...) `glutWindowStatusFunc( CFUNCTYPE(None, c_int)(func) ) -> None` glutWireCone(...) `glutWireCone( GLdouble(base), GLdouble(height), GLint(slices), GLint(stacks) ) -> None` glutWireCube(...) `glutWireCube( GLdouble(size) ) -> None` glutWireDodecahedron(...) `glutWireDodecahedron( ) -> None` glutWireIcosahedron(...) `glutWireIcosahedron( ) -> None` glutWireOctahedron(...) `glutWireOctahedron( ) -> None` glutWireSphere(...) `glutWireSphere( GLdouble(radius), GLint(slices), GLint(stacks) ) -> None` glutWireTeapot(...) `glutWireTeapot( GLdouble(size) ) -> None` glutWireTetrahedron(...) `glutWireTetrahedron( ) -> None` glutWireTorus(...) `glutWireTorus( GLdouble(innerRadius), GLdouble(outerRadius), GLint(sides), GLint(rings) ) -> None`