OpenGL.GL.EXT.vertex_shader | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/EXT/vertex_shader.py

`OpenGL extension EXT.vertex_shader
This module customises the behaviour of the
OpenGL.raw.GL.EXT.vertex_shader to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant | OpenGL.constants ctypes | OpenGL.extensions OpenGL.GL.glget | OpenGL.platform OpenGL.wrapper

Data
`` |  | GL_CURRENT_VERTEX_EXT = GL_CURRENT_VERTEX_EXT GL_FULL_RANGE_EXT = GL_FULL_RANGE_EXT GL_INVARIANT_DATATYPE_EXT = GL_INVARIANT_DATATYPE_EXT GL_INVARIANT_EXT = GL_INVARIANT_EXT GL_INVARIANT_VALUE_EXT = GL_INVARIANT_VALUE_EXT GL_LOCAL_CONSTANT_DATATYPE_EXT = GL_LOCAL_CONSTANT_DATATYPE_EXT GL_LOCAL_CONSTANT_EXT = GL_LOCAL_CONSTANT_EXT GL_LOCAL_CONSTANT_VALUE_EXT = GL_LOCAL_CONSTANT_VALUE_EXT GL_LOCAL_EXT = GL_LOCAL_EXT GL_MATRIX_EXT = GL_MATRIX_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCALS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_OPTIMIZED_VERTEX_SHADER_VARIANTS_EXT GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_MAX_VERTEX_SHADER_INSTRUCTIONS_EXT GL_MAX_VERTEX_SHADER_INVARIANTS_EXT = GL_MAX_VERTEX_SHADER_INVARIANTS_EXT GL_MAX_VERTEX_SHADER_LOCALS_EXT = GL_MAX_VERTEX_SHADER_LOCALS_EXT GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_MAX_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_MAX_VERTEX_SHADER_VARIANTS_EXT = GL_MAX_VERTEX_SHADER_VARIANTS_EXT GL_MVP_MATRIX_EXT = GL_MVP_MATRIX_EXT GL_NEGATIVE_ONE_EXT = GL_NEGATIVE_ONE_EXT GL_NEGATIVE_W_EXT = GL_NEGATIVE_W_EXT GL_NEGATIVE_X_EXT = GL_NEGATIVE_X_EXT GL_NEGATIVE_Y_EXT = GL_NEGATIVE_Y_EXT GL_NEGATIVE_Z_EXT = GL_NEGATIVE_Z_EXT GL_NORMALIZED_RANGE_EXT = GL_NORMALIZED_RANGE_EXT GL_ONE_EXT = GL_ONE_EXT GL_OP_ADD_EXT = GL_OP_ADD_EXT GL_OP_CLAMP_EXT = GL_OP_CLAMP_EXT GL_OP_CROSS_PRODUCT_EXT = GL_OP_CROSS_PRODUCT_EXT GL_OP_DOT3_EXT = GL_OP_DOT3_EXT GL_OP_DOT4_EXT = GL_OP_DOT4_EXT GL_OP_EXP_BASE_2_EXT = GL_OP_EXP_BASE_2_EXT GL_OP_FLOOR_EXT = GL_OP_FLOOR_EXT GL_OP_FRAC_EXT = GL_OP_FRAC_EXT GL_OP_INDEX_EXT = GL_OP_INDEX_EXT GL_OP_LOG_BASE_2_EXT = GL_OP_LOG_BASE_2_EXT GL_OP_MADD_EXT = GL_OP_MADD_EXT GL_OP_MAX_EXT = GL_OP_MAX_EXT GL_OP_MIN_EXT = GL_OP_MIN_EXT GL_OP_MOV_EXT = GL_OP_MOV_EXT GL_OP_MULTIPLY_MATRIX_EXT = GL_OP_MULTIPLY_MATRIX_EXT GL_OP_MUL_EXT = GL_OP_MUL_EXT GL_OP_NEGATE_EXT = GL_OP_NEGATE_EXT GL_OP_POWER_EXT = GL_OP_POWER_EXT GL_OP_RECIP_EXT = GL_OP_RECIP_EXT GL_OP_RECIP_SQRT_EXT = GL_OP_RECIP_SQRT_EXT GL_OP_ROUND_EXT = GL_OP_ROUND_EXT GL_OP_SET_GE_EXT = GL_OP_SET_GE_EXT GL_OP_SET_LT_EXT = GL_OP_SET_LT_EXT GL_OP_SUB_EXT = GL_OP_SUB_EXT GL_OUTPUT_COLOR0_EXT = GL_OUTPUT_COLOR0_EXT GL_OUTPUT_COLOR1_EXT = GL_OUTPUT_COLOR1_EXT GL_OUTPUT_FOG_EXT = GL_OUTPUT_FOG_EXT GL_OUTPUT_TEXTURE_COORD0_EXT = GL_OUTPUT_TEXTURE_COORD0_EXT GL_OUTPUT_TEXTURE_COORD10_EXT = GL_OUTPUT_TEXTURE_COORD10_EXT GL_OUTPUT_TEXTURE_COORD11_EXT = GL_OUTPUT_TEXTURE_COORD11_EXT GL_OUTPUT_TEXTURE_COORD12_EXT = GL_OUTPUT_TEXTURE_COORD12_EXT GL_OUTPUT_TEXTURE_COORD13_EXT = GL_OUTPUT_TEXTURE_COORD13_EXT GL_OUTPUT_TEXTURE_COORD14_EXT = GL_OUTPUT_TEXTURE_COORD14_EXT GL_OUTPUT_TEXTURE_COORD15_EXT = GL_OUTPUT_TEXTURE_COORD15_EXT GL_OUTPUT_TEXTURE_COORD16_EXT = GL_OUTPUT_TEXTURE_COORD16_EXT GL_OUTPUT_TEXTURE_COORD17_EXT = GL_OUTPUT_TEXTURE_COORD17_EXT GL_OUTPUT_TEXTURE_COORD18_EXT = GL_OUTPUT_TEXTURE_COORD18_EXT GL_OUTPUT_TEXTURE_COORD19_EXT = GL_OUTPUT_TEXTURE_COORD19_EXT GL_OUTPUT_TEXTURE_COORD1_EXT = GL_OUTPUT_TEXTURE_COORD1_EXT GL_OUTPUT_TEXTURE_COORD20_EXT = GL_OUTPUT_TEXTURE_COORD20_EXT GL_OUTPUT_TEXTURE_COORD21_EXT = GL_OUTPUT_TEXTURE_COORD21_EXT GL_OUTPUT_TEXTURE_COORD22_EXT = GL_OUTPUT_TEXTURE_COORD22_EXT GL_OUTPUT_TEXTURE_COORD23_EXT = GL_OUTPUT_TEXTURE_COORD23_EXT GL_OUTPUT_TEXTURE_COORD24_EXT = GL_OUTPUT_TEXTURE_COORD24_EXT GL_OUTPUT_TEXTURE_COORD25_EXT = GL_OUTPUT_TEXTURE_COORD25_EXT GL_OUTPUT_TEXTURE_COORD26_EXT = GL_OUTPUT_TEXTURE_COORD26_EXT GL_OUTPUT_TEXTURE_COORD27_EXT = GL_OUTPUT_TEXTURE_COORD27_EXT GL_OUTPUT_TEXTURE_COORD28_EXT = GL_OUTPUT_TEXTURE_COORD28_EXT GL_OUTPUT_TEXTURE_COORD29_EXT = GL_OUTPUT_TEXTURE_COORD29_EXT GL_OUTPUT_TEXTURE_COORD2_EXT = GL_OUTPUT_TEXTURE_COORD2_EXT GL_OUTPUT_TEXTURE_COORD30_EXT = GL_OUTPUT_TEXTURE_COORD30_EXT GL_OUTPUT_TEXTURE_COORD31_EXT = GL_OUTPUT_TEXTURE_COORD31_EXT GL_OUTPUT_TEXTURE_COORD3_EXT = GL_OUTPUT_TEXTURE_COORD3_EXT GL_OUTPUT_TEXTURE_COORD4_EXT = GL_OUTPUT_TEXTURE_COORD4_EXT GL_OUTPUT_TEXTURE_COORD5_EXT = GL_OUTPUT_TEXTURE_COORD5_EXT GL_OUTPUT_TEXTURE_COORD6_EXT = GL_OUTPUT_TEXTURE_COORD6_EXT GL_OUTPUT_TEXTURE_COORD7_EXT = GL_OUTPUT_TEXTURE_COORD7_EXT GL_OUTPUT_TEXTURE_COORD8_EXT = GL_OUTPUT_TEXTURE_COORD8_EXT GL_OUTPUT_TEXTURE_COORD9_EXT = GL_OUTPUT_TEXTURE_COORD9_EXT GL_OUTPUT_VERTEX_EXT = GL_OUTPUT_VERTEX_EXT GL_SCALAR_EXT = GL_SCALAR_EXT GL_VARIANT_ARRAY_EXT = GL_VARIANT_ARRAY_EXT GL_VARIANT_ARRAY_POINTER_EXT = GL_VARIANT_ARRAY_POINTER_EXT GL_VARIANT_ARRAY_STRIDE_EXT = GL_VARIANT_ARRAY_STRIDE_EXT GL_VARIANT_ARRAY_TYPE_EXT = GL_VARIANT_ARRAY_TYPE_EXT GL_VARIANT_DATATYPE_EXT = GL_VARIANT_DATATYPE_EXT GL_VARIANT_EXT = GL_VARIANT_EXT GL_VARIANT_VALUE_EXT = GL_VARIANT_VALUE_EXT GL_VECTOR_EXT = GL_VECTOR_EXT GL_VERTEX_SHADER_BINDING_EXT = GL_VERTEX_SHADER_BINDING_EXT GL_VERTEX_SHADER_EXT = GL_VERTEX_SHADER_EXT GL_VERTEX_SHADER_INSTRUCTIONS_EXT = GL_VERTEX_SHADER_INSTRUCTIONS_EXT GL_VERTEX_SHADER_INVARIANTS_EXT = GL_VERTEX_SHADER_INVARIANTS_EXT GL_VERTEX_SHADER_LOCALS_EXT = GL_VERTEX_SHADER_LOCALS_EXT GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT = GL_VERTEX_SHADER_LOCAL_CONSTANTS_EXT GL_VERTEX_SHADER_OPTIMIZED_EXT = GL_VERTEX_SHADER_OPTIMIZED_EXT GL_VERTEX_SHADER_VARIANTS_EXT = GL_VERTEX_SHADER_VARIANTS_EXT GL_W_EXT = GL_W_EXT GL_X_EXT = GL_X_EXT GL_Y_EXT = GL_Y_EXT GL_ZERO_EXT = GL_ZERO_EXT GL_Z_EXT = GL_Z_EXT glBeginVertexShaderEXT = <OpenGL.platform.glBeginVertexShaderEXT object at 0x2aaaac583910> glBindLightParameterEXT = <OpenGL.platform.glBindLightParameterEXT object at 0x2aaaac58f850> glBindMaterialParameterEXT = <OpenGL.platform.glBindMaterialParameterEXT object at 0x2aaaac58f8d0> glBindParameterEXT = <OpenGL.platform.glBindParameterEXT object at 0x2aaaac58fa90> glBindTexGenParameterEXT = <OpenGL.platform.glBindTexGenParameterEXT object at 0x2aaaac58f950> glBindTextureUnitParameterEXT = <OpenGL.platform.glBindTextureUnitParameterEXT object at 0x2aaaac58f9d0> glBindVertexShaderEXT = <OpenGL.platform.glBindVertexShaderEXT object at 0x2aaaac583990> glDeleteVertexShaderEXT = <OpenGL.platform.glDeleteVertexShaderEXT object at 0x2aaaac583ad0> glDisableVariantClientStateEXT = <OpenGL.platform.glDisableVariantClientStateEXT object at 0x2aaaac58f7d0> glEnableVariantClientStateEXT = <OpenGL.platform.glEnableVariantClientStateEXT object at 0x2aaaac58f710> glEndVertexShaderEXT = <OpenGL.platform.glEndVertexShaderEXT object at 0x2aaaac583950> glExtractComponentEXT = <OpenGL.platform.glExtractComponentEXT object at 0x2aaaac583e90> glGenSymbolsEXT = <OpenGL.platform.glGenSymbolsEXT object at 0x2aaaac583f10> glGenVertexShadersEXT = <OpenGL.platform.glGenVertexShadersEXT object at 0x2aaaac583a10> glGetInvariantBooleanvEXT = <OpenGL.platform.glGetInvariantBooleanvEXT object at 0x2aaaac58fd90> glGetInvariantFloatvEXT = <OpenGL.platform.glGetInvariantFloatvEXT object at 0x2aaaac58fe90> glGetInvariantIntegervEXT = <OpenGL.platform.glGetInvariantIntegervEXT object at 0x2aaaac58fe10> glGetLocalConstantBooleanvEXT = <OpenGL.platform.glGetLocalConstantBooleanvEXT object at 0x2aaaac58ff10> glGetLocalConstantFloatvEXT = <OpenGL.platform.glGetLocalConstantFloatvEXT object at 0x2aaaac591050> glGetLocalConstantIntegervEXT = <OpenGL.platform.glGetLocalConstantIntegervEXT object at 0x2aaaac58ff90> glGetVariantBooleanvEXT = <OpenGL.platform.glGetVariantBooleanvEXT object at 0x2aaaac58fb90> glGetVariantFloatvEXT = <OpenGL.platform.glGetVariantFloatvEXT object at 0x2aaaac58fc90> glGetVariantIntegervEXT = <OpenGL.platform.glGetVariantIntegervEXT object at 0x2aaaac58fc10> glGetVariantPointervEXT = <OpenGL.platform.glGetVariantPointervEXT object at 0x2aaaac58fd10> glInsertComponentEXT = <OpenGL.platform.glInsertComponentEXT object at 0x2aaaac583e10> glIsVariantEnabledEXT = <OpenGL.platform.glIsVariantEnabledEXT object at 0x2aaaac58fb10> glSetInvariantEXT = <OpenGL.platform.glSetInvariantEXT object at 0x2aaaac583f90> glSetLocalConstantEXT = <OpenGL.platform.glSetLocalConstantEXT object at 0x2aaaac58f050> glShaderOp1EXT = <OpenGL.platform.glShaderOp1EXT object at 0x2aaaac583b90> glShaderOp2EXT = <OpenGL.platform.glShaderOp2EXT object at 0x2aaaac583c10> glShaderOp3EXT = <OpenGL.platform.glShaderOp3EXT object at 0x2aaaac583c90> glSwizzleEXT = <OpenGL.platform.glSwizzleEXT object at 0x2aaaac583d10> glVariantPointerEXT = <OpenGL.platform.glVariantPointerEXT object at 0x2aaaac58f650> glVariantbvEXT = <OpenGL.platform.glVariantbvEXT object at 0x2aaaac58f0d0> glVariantdvEXT = <OpenGL.platform.glVariantdvEXT object at 0x2aaaac58f390> glVariantfvEXT = <OpenGL.platform.glVariantfvEXT object at 0x2aaaac58f2d0> glVariantivEXT = <OpenGL.platform.glVariantivEXT object at 0x2aaaac58f210> glVariantsvEXT = <OpenGL.platform.glVariantsvEXT object at 0x2aaaac58f190> glVariantubvEXT = <OpenGL.platform.glVariantubvEXT object at 0x2aaaac58f450> glVariantuivEXT = <OpenGL.platform.glVariantuivEXT object at 0x2aaaac58f5d0> glVariantusvEXT = <OpenGL.platform.glVariantusvEXT object at 0x2aaaac58f510> glWriteMaskEXT = <OpenGL.platform.glWriteMaskEXT object at 0x2aaaac583d90>