OpenGL.GL.NV.half_float | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/NV/half_float.py

`OpenGL extension NV.half_float
This module customises the behaviour of the
OpenGL.raw.GL.NV.half_float to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant | OpenGL.constants ctypes | OpenGL.extensions OpenGL.GL.glget | OpenGL.platform OpenGL.wrapper

Functions
`` |  | glColor3hNV(...) `glColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None` glColor3hvNV(...) `glColor3hvNV( GLushortArray(v) ) -> None` glColor4hNV(...) `glColor4hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue), GLhalfNV(alpha) ) -> None` glColor4hvNV(...) `glColor4hvNV( GLushortArray(v) ) -> None` glFogCoordhNV(...) `glFogCoordhNV( GLhalfNV(fog) ) -> None` glFogCoordhvNV(...) `glFogCoordhvNV( GLushortArray(fog) ) -> None` glMultiTexCoord1hNV(...) `glMultiTexCoord1hNV( GLenum(target), GLhalfNV(s) ) -> None` glMultiTexCoord1hvNV(...) `glMultiTexCoord1hvNV( GLenum(target), GLushortArray(v) ) -> None` glMultiTexCoord2hNV(...) `glMultiTexCoord2hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t) ) -> None` glMultiTexCoord2hvNV(...) `glMultiTexCoord2hvNV( GLenum(target), GLushortArray(v) ) -> None` glMultiTexCoord3hNV(...) `glMultiTexCoord3hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None` glMultiTexCoord3hvNV(...) `glMultiTexCoord3hvNV( GLenum(target), GLushortArray(v) ) -> None` glMultiTexCoord4hNV(...) `glMultiTexCoord4hNV( GLenum(target), GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None` glMultiTexCoord4hvNV(...) `glMultiTexCoord4hvNV( GLenum(target), GLushortArray(v) ) -> None` glNormal3hNV(...) `glNormal3hNV( GLhalfNV(nx), GLhalfNV(ny), GLhalfNV(nz) ) -> None` glNormal3hvNV(...) `glNormal3hvNV( GLushortArray(v) ) -> None` glSecondaryColor3hNV(...) `glSecondaryColor3hNV( GLhalfNV(red), GLhalfNV(green), GLhalfNV(blue) ) -> None` glSecondaryColor3hvNV(...) `glSecondaryColor3hvNV( GLushortArray(v) ) -> None` glTexCoord1hNV(...) `glTexCoord1hNV( GLhalfNV(s) ) -> None` glTexCoord1hvNV(...) `glTexCoord1hvNV( GLushortArray(v) ) -> None` glTexCoord2hNV(...) `glTexCoord2hNV( GLhalfNV(s), GLhalfNV(t) ) -> None` glTexCoord2hvNV(...) `glTexCoord2hvNV( GLushortArray(v) ) -> None` glTexCoord3hNV(...) `glTexCoord3hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r) ) -> None` glTexCoord3hvNV(...) `glTexCoord3hvNV( GLushortArray(v) ) -> None` glTexCoord4hNV(...) `glTexCoord4hNV( GLhalfNV(s), GLhalfNV(t), GLhalfNV(r), GLhalfNV(q) ) -> None` glTexCoord4hvNV(...) `glTexCoord4hvNV( GLushortArray(v) ) -> None` glVertex2hNV(...) `glVertex2hNV( GLhalfNV(x), GLhalfNV(y) ) -> None` glVertex2hvNV(...) `glVertex2hvNV( GLushortArray(v) ) -> None` glVertex3hNV(...) `glVertex3hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z) ) -> None` glVertex3hvNV(...) `glVertex3hvNV( GLushortArray(v) ) -> None` glVertex4hNV(...) `glVertex4hNV( GLhalfNV(x), GLhalfNV(y), GLhalfNV(z), GLhalfNV(w) ) -> None` glVertex4hvNV(...) `glVertex4hvNV( GLushortArray(v) ) -> None` glVertexAttrib1hNV(...) `glVertexAttrib1hNV( GLuint(index), GLhalfNV(x) ) -> None` glVertexAttrib1hvNV(...) `glVertexAttrib1hvNV( GLuint(index), GLushortArray(v) ) -> None` glVertexAttrib2hNV(...) `glVertexAttrib2hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y) ) -> None` glVertexAttrib2hvNV(...) `glVertexAttrib2hvNV( GLuint(index), GLushortArray(v) ) -> None` glVertexAttrib3hNV(...) `glVertexAttrib3hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y), GLhalfNV(z) ) -> None` glVertexAttrib3hvNV(...) `glVertexAttrib3hvNV( GLuint(index), GLushortArray(v) ) -> None` glVertexAttrib4hNV(...) `glVertexAttrib4hNV( GLuint(index), GLhalfNV(x), GLhalfNV(y), GLhalfNV(z), GLhalfNV(w) ) -> None` glVertexAttrib4hvNV(...) `glVertexAttrib4hvNV( GLuint(index), GLushortArray(v) ) -> None` glVertexAttribs1hvNV(...) `glVertexAttribs1hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None` glVertexAttribs2hvNV(...) `glVertexAttribs2hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None` glVertexAttribs3hvNV(...) `glVertexAttribs3hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None` glVertexAttribs4hvNV(...) `glVertexAttribs4hvNV( GLuint(index), GLsizei(n), GLushortArray(v) ) -> None`

Data
`` |  | GL_HALF_FLOAT_NV = GL_HALF_FLOAT_NV glVertexWeighthNV = <OpenGL.platform.glVertexWeighthNV object at 0x2aaab3f4acd0> glVertexWeighthvNV = <OpenGL.platform.glVertexWeighthvNV object at 0x2aaab3f4ad90>