OpenGL.GLU.simple | index /oldroot/var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GLU/simple.py

`# generated by 'xml2py'
# flags 'glu.xml -kdefst -l libGLU.so -o simple.py -rglu.* -v'`

Modules
`` |  |
OpenGL.constants | OpenGL.arrays | ctypes | OpenGL.platform

Classes
`` |  | Structure(_ctypes._CData) GLUquadric
class GLUquadric(Structure)
`` | `# /usr/include/GL/glu.h 243`
| Method resolution order: GLUquadric Structure _ctypes._CData object Data and other attributes defined here: __dict__ = <dictproxy object> `dictionary for instance variables (if defined)` __weakref__ = <attribute '__weakref__' of 'GLUquadric' objects> `list of weak references to the object (if defined)` Methods inherited from Structure: __init__(...) `x.__init__(...) initializes x; see x.__class__.__doc__ for signature` Data and other attributes inherited from Structure: __new__ = <built-in method __new__ of _ctypes.StructType object> `T.__new__(S, ...) -> a new object with type S, a subtype of T` Methods inherited from _ctypes._CData: __ctypes_from_outparam__(...) __hash__(...) `x.__hash__() <==> hash(x)`

Functions
> `` |  | gluBuild1DMipmapLevels(...) `gluBuild1DMipmapLevels( GLenum(target), GLint(internalFormat), GLsizei(width), GLenum(format), GLenum(type), GLint(level), GLint(base), GLint(max), c_void_p(data) ) -> GLint` gluBuild1DMipmaps(...) `gluBuild1DMipmaps( GLenum(target), GLint(internalFormat), GLsizei(width), GLenum(format), GLenum(type), c_void_p(data) ) -> GLint` gluBuild2DMipmapLevels(...) `gluBuild2DMipmapLevels( GLenum(target), GLint(internalFormat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), GLint(level), GLint(base), GLint(max), c_void_p(data) ) -> GLint` gluBuild2DMipmaps(...) `gluBuild2DMipmaps( GLenum(target), GLint(internalFormat), GLsizei(width), GLsizei(height), GLenum(format), GLenum(type), c_void_p(data) ) -> GLint` gluBuild3DMipmapLevels(...) `gluBuild3DMipmapLevels( GLenum(target), GLint(internalFormat), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLenum(type), GLint(level), GLint(base), GLint(max), c_void_p(data) ) -> GLint` gluBuild3DMipmaps(...) `gluBuild3DMipmaps( GLenum(target), GLint(internalFormat), GLsizei(width), GLsizei(height), GLsizei(depth), GLenum(format), GLenum(type), c_void_p(data) ) -> GLint` gluCheckExtension( extName,extString ) pyConverters: extName=<OpenGL.converters.CallFuncPyConverter object>, extString=<OpenGL.converters.CallFuncPyConverter object> cConverters: extName=<OpenGL.converters.getPyArgsName object>, extString=<OpenGL.converters.getPyArgsName object> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: gluCheckExtension( arrays.GLubyteArray(extName), arrays.GLubyteArray(extString) ) -> GLboolean
> gluCylinder(...) `gluCylinder( POINTER(GLUquadric)(quad), GLdouble(base), GLdouble(top), GLdouble(height), GLint(slices), GLint(stacks) ) -> None` gluDeleteQuadric(...) `gluDeleteQuadric( POINTER(GLUquadric)(quad) ) -> None` gluDisk(...) `gluDisk( POINTER(GLUquadric)(quad), GLdouble(inner), GLdouble(outer), GLint(slices), GLint(loops) ) -> None` gluErrorString(...) `gluErrorString( GLenum(error) ) -> POINTER(GLubyte)` gluGetString(...) `gluGetString( GLenum(name) ) -> POINTER(GLubyte)` gluLookAt(...) `gluLookAt( GLdouble(eyeX), GLdouble(eyeY), GLdouble(eyeZ), GLdouble(centerX), GLdouble(centerY), GLdouble(centerZ), GLdouble(upX), GLdouble(upY), GLdouble(upZ) ) -> None` gluNewQuadric(...) `gluNewQuadric( ) -> POINTER(GLUquadric)` gluOrtho2D(...) `gluOrtho2D( GLdouble(left), GLdouble(right), GLdouble(bottom), GLdouble(top) ) -> None` gluPartialDisk(...) `gluPartialDisk( POINTER(GLUquadric)(quad), GLdouble(inner), GLdouble(outer), GLint(slices), GLint(loops), GLdouble(start), GLdouble(sweep) ) -> None` gluPerspective(...) `gluPerspective( GLdouble(fovy), GLdouble(aspect), GLdouble(zNear), GLdouble(zFar) ) -> None` gluPickMatrix( x,y,delX,delY,viewport ) pyConverters: x=None, y=None, delX=None, delY=None, viewport=<OpenGL.converters.CallFuncPyConverter object> cConverters: x=None, y=None, delX=None, delY=None, viewport=<OpenGL.converters.getPyArgsName object> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: gluPickMatrix( GLdouble(x), GLdouble(y), GLdouble(delX), GLdouble(delY), arrays.GLintArray(viewport) ) -> None
gluQuadricCallback(...) `gluQuadricCallback( POINTER(GLUquadric)(quad), GLenum(which), _GLUfuncptr(CallBackFunc) ) -> None` gluQuadricDrawStyle(...) `gluQuadricDrawStyle( POINTER(GLUquadric)(quad), GLenum(draw) ) -> None` gluQuadricNormals(...) `gluQuadricNormals( POINTER(GLUquadric)(quad), GLenum(normal) ) -> None` gluQuadricOrientation(...) `gluQuadricOrientation( POINTER(GLUquadric)(quad), GLenum(orientation) ) -> None` gluQuadricTexture(...) `gluQuadricTexture( POINTER(GLUquadric)(quad), GLboolean(texture) ) -> None` gluScaleImage(...) `gluScaleImage( GLenum(format), GLsizei(wIn), GLsizei(hIn), GLenum(typeIn), c_void_p(dataIn), GLsizei(wOut), GLsizei(hOut), GLenum(typeOut), POINTER(GLvoid)(dataOut) ) -> GLint` gluSphere(...) `gluSphere( POINTER(GLUquadric)(quad), GLdouble(radius), GLint(slices), GLint(stacks) ) -> None`

Data
`` |  | GLvoid = None