OpenGL.GL.ARB.window_pos | index /var/pylive/src/OpenGL-dev/OpenGL-ctypes/OpenGL/GL/ARB/window_pos.py

`OpenGL extension ARB.window_pos
This module customises the behaviour of the
OpenGL.raw.GL.ARB.window_pos to provide a more
Python-friendly API`

Modules
`` |  |
OpenGL.arrays OpenGL.constant | OpenGL.constants ctypes | OpenGL.extensions OpenGL.GL.glget | OpenGL.platform OpenGL.wrapper

Functions
> `` |  | glWindowPos2dARB(...) `glWindowPos2dARB( GLdouble(x), GLdouble(y) ) -> None` glWindowPos2dvARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab3323190> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos2dvARB( GLdoubleArray(v) ) -> None
> glWindowPos2fARB(...) `glWindowPos2fARB( GLfloat(x), GLfloat(y) ) -> None` glWindowPos2fvARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab3323280> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos2fvARB( GLfloatArray(v) ) -> None
> glWindowPos2iARB(...) `glWindowPos2iARB( GLint(x), GLint(y) ) -> None` glWindowPos2ivARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab3323320> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos2ivARB( GLintArray(v) ) -> None
> glWindowPos2sARB(...) `glWindowPos2sARB( GLshort(x), GLshort(y) ) -> None` glWindowPos2svARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab3323410> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos2svARB( GLshortArray(v) ) -> None
> glWindowPos3dARB(...) `glWindowPos3dARB( GLdouble(x), GLdouble(y), GLdouble(z) ) -> None` glWindowPos3dvARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab3323500> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos3dvARB( GLdoubleArray(v) ) -> None
> glWindowPos3fARB(...) `glWindowPos3fARB( GLfloat(x), GLfloat(y), GLfloat(z) ) -> None` glWindowPos3fvARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab33235f0> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos3fvARB( GLfloatArray(v) ) -> None
> glWindowPos3iARB(...) `glWindowPos3iARB( GLint(x), GLint(y), GLint(z) ) -> None` glWindowPos3ivARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab33236e0> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos3ivARB( GLintArray(v) ) -> None
> glWindowPos3sARB(...) `glWindowPos3sARB( GLshort(x), GLshort(y), GLshort(z) ) -> None` glWindowPos3svARB( v ) pyConverters: v= asArraySize(incoming, function, args) cConverters: v=<OpenGL.converters.getPyArgsName object at 0x2aaab33237d0> cResolvers: Not Used storeValues: Not Used returnValues: returnPointer(result, baseOperation, pyArgs, cArgs) `Return the converted object as result of function Note: this is a hack that always returns pyArgs[0]!`
>     Wrapping Operation: glWindowPos3svARB( GLshortArray(v) ) -> None