Metadata-Version: 2.1
Name: vectorfields
Version: 0.1.2
Summary: Module for creating vector fields for use in a game engine, e.g. Unreal Engine 4 or Unity 3D.
Home-page: https://github.com/OlafHaag/VectorFields
Author: Olaf Haag
Author-email: haag.olaf@gmail.com
License: UNKNOWN
Project-URL: Bug Reports, https://github.com/OlafHaag/VectorFields/issues
Project-URL: Source, https://github.com/OlafHaag/VectorFields/
Description: # VectorFields
        Scripts to create vector fields and flowmaps that can be used in game engines like Unreal Engine 4 and Unity 3D.  
        Have a look at UE4's [documentation](https://docs.unrealengine.com/en-us/Engine/Rendering/ParticleSystems/VectorFields).
        
        ## Installation
        ### via Python Package Index
        `pip install vectorfields`
        ### Bleeding Edge
        * To install using development mode:  
        `pip install -e git+https://github.com/OlafHaag/vectorfields.git@master#egg=vectorfields`
        * To install using regular mode (building the package):  
        `pip install https://github.com/OlafHaag/vectorfields/archive/master.zip`
        
        ## Usage
        You have to know a bit of python and math.
        
        The abstract base classes VectorField and VectorField2D can't be instantiated.
        
        Instantiate a specific vector field, like ElectricDipole2D.  
        You can use the __*save* method to write the vector field to disk in FGA or VF format__. To be able to save in vf format, you have to turn instances of VectorField2D subclasses into 3D vector fields with the *to_3d* method. If I'm not mistaken Unity expects *cubic* vector fields with resolution x=y=z.
        You can also save instances of Vectorfield2D's sub classes to __flow maps__ (e.g. png).
        
        It's best to preview your vector field directly in engine. Saving to disk usually reloads the file in Unity.  
        For other purposes you can use the plot-method of the Vectorfield2D class to get a preview.
        
        ### Special classes
        #### Vortex2D
        Has parameters __radius__ and __pull__.  
        ![Vortex2D Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/vortex.gif "Vortex2D example")
        
        #### TwirlFlow2D
        ![TwirlFlow2D Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/twirlflow.gif "TwirlFlow2D example")
        
        #### ElectricDipole2D
        ElectricDipole2D has 2 special methods to either normalize the vectors and lose all information on field strength or to clamp the field strength to a maximum value. This was necessary, because the physical properties of this field aren't visually pleasing.  
        ![ElectricDipole Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/dipole.gif "Electric Dipole example with clamped field strength")
        
        #### Belt2D
        With this you can place rotating areas in the field that more or less merge together, hence creating the impression of a belt running over pulleys.   
        Besides their x and y coordinates each *pulley* has a radius, thickness and speed (negative speed to change direction).
        ![Belt2D Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/belts.gif "Belt2D example")  
        As a flowmap:  
        ![Belt2D Example Flowmap](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/BeltFlow.png "Belt2D FlowMap")
        
        #### CustomUVW
        This is a class for quick prototyping and generation of vector fields.
        
        You provide custom functions to the constructor for creating the U, V and W vector components.  
        These functions must take 3 parameters that will be substituted for the class' data members grid_x, grid_y, grid_z.  
        The return value must be an array of the same shape as grid_x, grid_y or grid_z respectively.
        
        #### CustomUV2D
        This is a class for quick prototyping and generation of 2D vectorfields.
        
        You provide custom functions to the constructor for creating the U and V vector components.  
        These functions must take 2 parameters that will be substituted for the class' data members grid_x and grid_y.
        The return value must be an array of the same shape as grid_x or grid_y respectively.
        
        __2D Examples:__
        
        non-square sine vector field
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.ones(x.shape)  # Flow in one direction.
        vfunc = lambda x,y: np.sin(x)
        vf = CustomUV2D(ufunc, vfunc, size=[8,2], resolution=[32,8])
        ```
        square example:
        ![Sine Wave Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/sine.gif "Sine wave example")
        
        regular cosine whirls
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.cos(y)
        vfunc = lambda x,y: np.cos(x)
        vf = CustomUV2D(ufunc, vfunc, size=16)
        ```
        ![Diamonds Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/diamonds.gif "diamonds example")
        
        "flowers"
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.sin(y + x)
        vfunc = lambda x,y: np.cos(x - y)
        vf = CustomUV2D(ufunc, vfunc, size=12, resolution=48)
        ```
        ![Belt2D Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/flowers.gif "\"flowers\" example")
        
        some diagonal flow thingy
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.cos(np.sqrt(np.abs(x)))  
        vfunc = lambda x,y: np.cos(np.sqrt(np.abs(y)))  
        vf = CustomUV2D(ufunc, vfunc)
        ```  
        [anvaka's](https://github.com/anvaka/fieldplay) square flow tiles (seriously, it's hard to find names for this stuff)
        ```python
        import numpy as np
        from vectorfields import CustomUV2D  
        ufunc = lambda x,y: 2.0 * np.mod(np.floor(-y), 2.0) - 1.0
        vfunc = lambda x,y: 2.0 * np.mod(np.floor(-x), -2.0) + 1.0
        vf = CustomUV2D(ufunc, vfunc, size=5.9, resolution=24)
        ```
        
        beautiful twirls
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.cos(np.linalg.norm(np.dstack((x, y)), axis=2))[:,:,np.newaxis]
        vfunc = lambda x,y: np.cos(x-y)
        vf = CustomUV2D(ufunc, vfunc, size=16)
        ```
        ![Twirls Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/twirls.gif "\"beautiful twirls\" example")
        
        twirl column
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.sin(y)
        vfunc = lambda x,y: x
        vf = CustomUV2D(ufunc, vfunc, size=[12, 16], resolution=[24, 32])
        ```
        One last thingy...
        ```python
        import numpy as np
        from vectorfields import CustomUV2D
        ufunc = lambda x,y: np.cos(y**2)
        vfunc = lambda x,y: np.cos(y*x)
        vf = CustomUV2D(ufunc, vfunc, size=[24, 16], resolution=[48,32])
        ```
        ![Thingy Example Animation](https://github.com/OlafHaag/VectorFields/raw/master/docs/img/thingy.gif "\"thingy\" example")
        
        ## History
        This little project started at a little game jam with the topic "electricity". I wanted to do something with particles and controlling their flow with formulas, but the available methods for creating vector fields at the time where either too complicated for this small task, or too time consuming or bound to purchasing a software license. Of course, this cannot compete with GUI software like VectorayGen, but it's free and open source.
        
        ## Development
        Since it did what I needed it got stuck in early development stage. For example, there's a lack of three-dimensional vector field examples and there are no unit-tests.
        
        I'd like to see people creating other vector fields with this and improve and advance the code.
        
Keywords: vector fields FGA vf flowmap unity unreal 3d game engine VFX
Platform: UNKNOWN
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 2.7
Classifier: Programming Language :: Python :: 3
Classifier: Operating System :: OS Independent
Classifier: Environment :: Console
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: End Users/Desktop
Classifier: Intended Audience :: Science/Research
Classifier: Topic :: Games/Entertainment
Requires-Python: >=2.7
Description-Content-Type: text/markdown
