# -*- coding: utf-8 -*-
# <standard imports>
from __future__ import division
from otree.db import models
import otree.models
# </standard imports>


doc = "foo"


class Constants:
    name_in_url = 'multi_player_game'
    players_per_group = 3
    num_rounds = 2


class Subsession(otree.models.BaseSubsession):

    def before_session_starts(self):
        if self.round_number == 2:
            for group in self.get_groups():
                players = group.get_players()
                pks = [p.pk for p in players]
                for i, p in enumerate(players):
                    assert p.id_in_group == i + 1
                players.reverse()
                group.set_players(players)
                pks_reversed = list(reversed(pks))
                assert [p.pk for p in group.get_players()] == pks_reversed

    def shuffle_p1(self):
        matrix = [g.get_players() for g in self.get_groups()]
        p1_list = [g_list[0] for g_list in matrix]
        p1_in_first_group = p1_list.pop(0)
        p1_list.append(p1_in_first_group)
        for i, p_list in enumerate(matrix):
            matrix[i][0] = p1_list[i]
        self.set_groups(matrix)


class Group(otree.models.BaseGroup):

    def set_payoffs(self):
        for p in self.get_players():
            p.payoff = 50

    in_all_groups_wait_page = models.FloatField(initial=0)


class Player(otree.models.BasePlayer):

    def other_player(self):
        """Returns other player in group. Only valid for 2-player groups."""
        return self.get_others_in_group()[0]

    from_other_player = models.PositiveIntegerField()

    is_winner = models.BooleanField(initial=False)
    in_all_groups_wait_page = models.FloatField(initial=0)

    group_id_before_p1_switch = models.PositiveIntegerField()

    def role(self):
        # you can make this depend of self.id_in_group
        return ''
