Metadata-Version: 1.1
Name: PygameGUILib
Version: 0.3a7
Summary: widgets for pygame wit ease
Home-page: https://github.com/ddorn/GUI
Author: Diego Dorn
Author-email: diego.dorn@free.fr
License: UNKNOWN
Description: |Build Status|


        


        Pygame GUI


        ==========


        


        What is it ?


        ~~~~~~~~~~~~


        


        This librairy aims to provide simple widget to improve pygame


        applications like buttons, text or math text widgets.


        


        Dependancies


        ~~~~~~~~~~~~


        


        -  **pygame :** This library is fully based on pygame, so you must have


           it installed.


        


        *(optionnal)* \* **latex :** you must avec latex install if you want to


        use the ``LaText`` widget (``latex`` and ``dvipng`` accessible in path)


        


        Installation


        ~~~~~~~~~~~~


        


        You can install it with pip and pypi easily by :


        


        ::


        


            pip install -U PygameGUILib


        


        or via git and pip :


        


        ::


        


            pip install -U git+https://github.com/ddorn/GUI.git@release#egg=GUI    


        


        Use


        ~~~


        


        Bases


        '''''


        


        Every widget has a ``pos``, a ``size`` and an ``anchor``, both can be


        function or callbacks with no parameters. The ``pos`` and the ``size``


        defines a ``pygame.Rect`` where the widget is. The ``pos``\ is per


        default the center of the widget, but you can change this behavior by


        giving an other ``anchor``, like ``TOPLEFT``.


        


        Tree steps to use a button


        ''''''''''''''''''''''''''


        


        Every widget is totally independent and will do nothing unless you tell


        him to do something. There is no theading thing that continuously check


        for events both for performance and to give you more cotrol on the


        widgets.


        


        | For instance, widget won't auto-render on the screen and wont listen


          events, like clics on buttons.


        | Thus, to have a fully operational button there is three steps :


        


        Just define it, nothing complex once you've read the bases.


        


        ::


        


            # define the action the button will perform when clicked


            def callback():


                print('PRESSED !")


                


            button = Button(callback, (100, 100), (100, 40), "Click Me !")


        


        Then, you must continuously check for events, and call ``press()`` when


        you want. (typically when the user clicks the buton)


        


        ::


        


            for e in pygame.events.get():


                if e.type == pygame.MOUSEBUTTONDOWN and e.button == 1:  # left click


                    if pygame.mouse.get_pos() in button:


                        button.press()  # you tell the button to call the callback if clicked


        


        And finally you must render the button on the screen.


        


        ::


        


             button.render(display)  # you draw the button on the display


        


        It's basically the same thing for any widget, except for "passive"


        widgets like texts, because we do not bother if the user clicks it.


        


        Limitations


        '''''''''''


        


        As always with pygame, do not try to make too big apps with a lot of


        changing texts or with too big protions of the screen that are too often


        redrawn or it can lag a bit.


        


        Help and todo list


        ~~~~~~~~~~~~~~~~~~


        


        You're welcome !


        


        How can you help ?


                          


        


        | Do not hesitate to `contact me per mail <mailto:diego.dorn@free.fr>`__


          or `join the slack


          chat <https://join.slack.com/pygamegui/shared_invite/MTk5NDY0Njg4MTE1LTE0OTc4MDcwMzYtYWU5Mjc4ZjA1ZA>`__


          to discuss aboute code, optimisation or functionnalities. You can of


          course make any push request you want !


        | Feel free to report any issue you see as I do not have strong tests (I


          mean, no tests !)


        


        Todos :


               


        


        -  A ``Text`` class to make texts that goes on more lines and with


           wrapping.


        -  A ``TextBox``, of course


        -  A ``RichText`` to make text with differents inner


           colors/size/font/styles


        -  Something like lists


        -  ``Switch`` class : Nice looking ON/OFF button


        -  Some geometry function to draw curves, grids and manipulate line,


           polygons


        


        This is absolutly not an ordered list, they will come as I have nice


        looking and useable classes !


        


        Cool projects with this library


        ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~


        


        | Do not hesitate to tell me if you have something working !


        | Here is a list of projets that uses my library, take inspiration !


        


        -  `**Crabes** <https://github.com/ddorn/crabes>`__ : a simulation too


           for a `TFJM² <https://www.tfjm.org/>`__ problem


        -  Your project !


        


        Examples at the and of each file can also give you a lot of samples of


        how to use this library :) There is also a folder full of example that


        you *will* apreciate !


        


        .. |Build Status| image:: https://semaphoreci.com/api/v1/ddorn/gui/branches/master/shields_badge.svg


           :target: https://semaphoreci.com/ddorn/gui


        
Keywords: pygame widget widgets gui
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Programming Language :: Python :: 3.3
Classifier: Programming Language :: Python :: 3.4
Classifier: Programming Language :: Python :: 3.5
