Package VisionEgg :: Module GLTrace |
[frames] | no frames]

# Module GLTrace

source code

    Trace calls to OpenGL

    With this module, you can trace all calls made to OpenGL through PyOpenGL.
    To do this, substitute

    import OpenGL.GL as gl

    with

    import VisionEgg.GLTrace as gl

    in your code.

    Also, trace another module's use of OpenGL by changing its reference
    to OpenGL.GL to a reference to VisionEgg.GLTrace.

Classes
| Wrapper

Functions
arg_to_str(arg) | source code
gl_trace_attach() | source code

Variables
| gl_constants = `{}`
| raw_args_by_function = `{'glColor': [0, 1, 2, 3], 'glColorf': [`...``
| bitmasks_by_function = `{'glClear': [0],}`
| bitmask_names_by_value = `{gl.GL_COLOR_BUFFER_BIT: 'GL_COLOR_BU`...``

Variables Details

  ### raw_args_by_function Value:
      {'glColor': [0, 1, 2, 3], 'glColorf': [0, 1, 2, 3], 'glDepthRange': [0
      , 1], 'glGenTextures': [0], 'glGetTexLevelParameteriv': [1], 'glOrtho'
      : [0, 1, 2, 3, 4, 5], 'glPixelStorei': [1], 'glReadPixels': [0, 1, 2,
      3], 'glRotate': [0, 1, 2, 3], 'glTexCoord2f': [0, 1], 'glTexImage1D':
      [1, 3, 4], 'glTexImage2D': [1, 3, 4, 5], 'glTexSubImage1D': [1, 2, 3],
       'glTranslate': [0, 1, 2], 'glVertex2f': [0, 1], 'glVertex3f': [0, 1,
      2], 'glViewport': [0, 1, 2, 3],}

  ### bitmask_names_by_value Value:
      {gl.GL_COLOR_BUFFER_BIT: 'GL_COLOR_BUFFER_BIT', gl.GL_DEPTH_BUFFER_BIT
      : 'GL_DEPTH_BUFFER_BIT',}