Package VisionEgg :: Module MoreStimuli :: Class FilledCircle |
[frames] | no frames]

# Class FilledCircle

source code

             object --+
                      |
    ClassWithParameters --+
                          |
              Core.Stimulus --+
                              |
                             FilledCircle

    A circular stimulus, typically used as a fixation point.

    (Note, this implementation almost certainly could be made faster
    using display lists.)

    Parameters
    ==========
    anchor        -- how position parameter is used (String)
                     Default: center
    anti_aliasing -- (Boolean)
                     Default: True
    color         -- color (AnyOf(Sequence3 of Real or Sequence4 of Real))
                     Default: (1.0, 1.0, 1.0)
    num_triangles -- number of triangles used to draw circle (Integer)
                     Default: 51
    on            -- draw? (Boolean)
                     Default: True
    position      -- position in eye coordinates (AnyOf(Sequence2 of Real or Sequence3 of Real or Sequence4 of Real))
                     Default: (320.0, 240.0)
    radius        -- radius in eye coordinates (Real)
                     Default: 2.0

Instance Methods
__init__(self, **kw) Instantiate and get ready to draw. | source code
draw(self) Draw the stimulus. | source code
Inherited from `ClassWithParameters`: `__getstate__`, `__setstate__`, `get_specified_type`, `is_constant_parameter`, `set`, `verify_parameters` Inherited from `object`: `__delattr__`, `__getattribute__`, `__hash__`, `__new__`, `__reduce__`, `__reduce_ex__`, `__repr__`, `__setattr__`, `__str__`

Class Variables
| parameters_and_defaults = `VisionEgg.ParameterDefinition({'on':`...``
Inherited from `ClassWithParameters`: `__safe_for_unpickling__`, `constant_parameters_and_defaults`

Properties
Inherited from `object`: `__class__`

Method Details

### __init__(self, **kw) (Constructor) | source code
    Instantiate and get ready to draw.

    Set parameter values and create anything needed to draw the
    stimulus including OpenGL state variables such display lists
    and texture objects.
Overrides: Core.Stimulus.__init__ (inherited documentation)

### draw(self) | source code
    Draw the stimulus. (Called by Viewport instance.)

    This method is called every frame.  This method actually
    performs the OpenGL calls to draw the stimulus.
Overrides: Core.Stimulus.draw (inherited documentation)

Class Variable Details

  ### parameters_and_defaults Value:
      VisionEgg.ParameterDefinition({'on':(True, ve_types.Boolean, 'draw?'),
       'color':((1.0, 1.0, 1.0), ve_types.AnyOf(ve_types.Sequence3(ve_types.
      Real), ve_types.Sequence4(ve_types.Real)), 'color'), 'anti_aliasing':(
      True, ve_types.Boolean), 'position':((320.0, 240.0), ve_types.AnyOf(ve
      _types.Sequence2(ve_types.Real), ve_types.Sequence3(ve_types.Real), ve
      _types.Sequence4(ve_types.Real)), 'position in eye coordinates'), 'anc
      hor':('center', ve_types.String, 'how position parameter is used'), 'r
      adius':(2.0, ve_types.Real, 'radius in eye coordinates'), 'num_triangl
      ...