#ifndef NO_RANDO

#set // directive to create patch set as APPLY_TRAPS()

// we need a setup script for each trap to be jumped to for local items

@0xb08280
// Trap 1: Quake
17 39 01 51 01  // WRITE LOOT ITEM = 0x0151
00              // END

// Trap 2: Poison
17 39 01 52 01  // WRITE LOOT ITEM = 0x0152
00              // END

// Trap 3: Confound
17 39 01 53 01  // WRITE LOOT ITEM = 0x0153
00              // END

// Trap 4: HUD
17 39 01 54 01  // WRITE LOOT ITEM = 0x0154
00              // END

// Trap 5: OHKO
17 39 01 55 01  // WRITE LOOT ITEM = 0x0155
00              // END
@

// replace debug texts for traps

@0x91d006+2
// make text 2 ($06) uncompressed
00
@

@0x91d012+2
// make text 6 ($12) uncompressed
00
@

@0xc0002a
// text 2 ($06) data
46 6F 75 6E 64 20 61 20 54 72 61 70 21 00 // "Found a Trap!"
@

@0xc00069
// text 6 ($12) data
54 72 61 70 20 77 6F 6E 27 74 20 66 69 74 21 00 // "Trap won't fit!"
@

#endif
