#set // APPLY_CUT_CUTSCENES

// ** TINKER **
// remove first tinker cutscene (state 0 -> state 1)
@0x998d60
14 fe 00 b1 // write 1 to 2356 (tinker state)
04 13 00    // jump to 0x998d7a (fade-in)
@

// ** HORACE CAMP **
// shorten horace first met dialog
@0x96d80b
04 fe 01 00 // SKIP 0x1fe to 0x96da0c
@0x96d836
04 d3 01 00 // SKIP 0x1d3 to 0x96da0c
@

// always show revealer hint textbox at the end
@0x96da0e
04 18 00 00 // SKIP 0x18 to 0x96da29
@

// shorten falling into pit intro text, horace met
@0x96d71a
04 25 00 00 // SKIP 0x25 to to 0x96d742
@

// shorten falling into pit intro text, horace not met
@0x96d74a
04 03 00 00 00 00 // SKIP 3 to 0x96d750
@0x96d75e
04 43 00 00 // SKIP 0x43 to 0x96d7a4
@0x96da51
04 1c 00 00 // SKIP 0x1c to 0x96da70
@

// shorten horace callbead dialog
@0x96daa7
04 00 00 // SKIP 0 to 0x96daaa
@

// shorten madronius revealer dialog
@0x96db47
04 01 00 00 // SKIP 1 to 0x96db4b
@0x96db9b
04 00 00 // SKIP 0 to 0x96db9e
@

// TODO: Inn: modify text 131a
