#set

#ifndef NO_RANDO

// Acid Rain
@0x91d59d+2
00 // uncompressed
@0xc02e07
4c 65 61 72 6e 65 64 20 41 63 69 64 20 52 61 69 6e 00 // Learned Acid Rain

// Atlas
@0x91dd77+2
00 // uncompressed
@0xc12493
4c 65 61 72 6e 65 64 20 41 74 6c 61 73 00 // Learned Atlas

// Barrier
@0x91dc60+2
00 // uncompressed
@0xc113bf
4c 65 61 72 6e 65 64 20 42 61 72 72 69 65 72 00 // Learned Barrier

// Call Up
@0x91f2b0+2
01 // uncompressed
@0xc32606
4c 65 61 72 6e 65 64 20 43 61 6c 6c 20 55 70 00 // Learned Call Up

// Corrosion
@0x91e7bb+2
01 // uncompressed
@0xc2121f
4c 65 61 72 6e 65 64 20 43 6f 72 72 6f 73 69 6f 6e 00 // Learned Corrosion

// Crush
@0x91dad4+2
00 // uncompressed
@0xc07dca
4c 65 61 72 6e 65 64 20 43 72 75 73 68 00 // Learned Crush

// Cure
@0x91ddef+2
00 // uncompressed
@0xc12a46
4c 65 61 72 6e 65 64 20 43 75 72 65 00 // Learned Cure

// Defend
@0x91d9f9+2
00 // uncompressed
@0xc06fc7
4c 65 61 72 6e 65 64 20 44 65 66 65 6e 64 00 // Learned Defend

// Double Drain
@0x91d690+2
00 // uncompressed
@0xc03c6c
4c 65 61 72 6e 65 64 20 44 6f 75 62 6c 65 20 44 72 61 69 6e 00 // Learned Double Drain

// Drain
@0x91d69f+2
00 // uncompressed
@0xc03d94
4c 65 61 72 6e 65 64 20 44 72 61 69 6e 00 // Learned Drain

// Energize
@0x91f2bf+2
01 // uncompressed
@0xc326ca
4c 65 61 72 6e 65 64 20 45 6e 65 72 67 69 7a 65 00 // Learned Energize

// Escape
@0x91e305+2
00 // uncompressed
@0xc16f40
4c 65 61 72 6e 65 64 20 45 73 63 61 70 65 00 // Learned Escape

// Explosion
// text can stay

// Fireball
@0x91e617+2
00 // uncompressed
@0xc17e32
4c 65 61 72 6e 65 64 20 46 69 72 65 62 61 6c 6c 00 // Learned Fireball

// Fire Power
@0x91e6e0+2
01 // uncompressed
@0xc206a9
4c 65 61 72 6e 65 64 20 46 69 72 65 20 50 6f 77 65 72 00 // Learned Fire Power

// Flash
@0x91d963+2
00 // uncompressed
@0xc06659
4c 65 61 72 6e 65 64 20 46 6c 61 73 68 00 // Learned Flash

// Force Field
@0x91ec98+2
01 // uncompressed
@0xc25e17
4c 65 61 72 6e 65 64 20 46 6f 72 63 65 20 46 69 65 6c 64 00 // Learned Force Field

// Hard Ball
@0x91d651+2
00 // uncompressed
@0xc03867
4c 65 61 72 6e 65 64 20 48 61 72 64 20 42 61 6c 6c 00 // Learned Hard Ball

// Heal
@0x91d5df+2
00 // uncompressed
@0xc031e3
4c 65 61 72 6e 65 64 20 48 65 61 6c 00 // Learned Heal
@0x93dc89+1
df 05 // use primary heal text for both code paths (for now)

// Lance
@0x91e908+2
01 // uncompressed
@0xc2286e
4c 65 61 72 6e 65 64 20 4c 61 6e 63 65 00 // Learned Lance

// Levitate
@0x91d609+2
00 // uncompressed
@0xc0345b
4c 65 61 72 6e 65 64 20 4c 65 76 69 74 61 74 65 00 // Learned Levitate

// Lightning Storm
@0x91ec1a+2
01 // uncompressed
@0xc2574f
4c 65 61 72 6e 65 64 20 4c 69 67 68 74 6e 69 6e 67 20 53 74 6f 72 6d 00 // Learned Lightning Storm

// Miracle Cure
@0x91da11+2
00 // uncompressed
@0xc07186
4c 65 61 72 6e 65 64 20 4d 69 72 61 63 6c 65 20 43 75 72 65 00 // Learned Miracle Cure

// Nitro
// text can stay

// One Up
@0x91ec3e+2
01 // uncompressed
@0xc258f3
4c 65 61 72 6e 65 64 20 4f 6e 65 20 55 70 00 // Learned One Up

// Reflect
@0x91f316+2
01 // uncompressed
@0xc32bbe
4c 65 61 72 6e 65 64 20 52 65 66 6c 65 63 74 00 // Learned Reflect

// Regrowth
@0x91ea52+2
01 // uncompressed
@0xc23e52
4c 65 61 72 6e 65 64 20 52 65 67 72 6f 77 74 68 00 // Learned Regrowth

// Revealer
@0x91e2fc+2
00 // uncompressed
@0xc16e27
4c 65 61 72 6e 65 64 20 52 65 76 65 61 6c 65 72 00 // Learned Revealer

// Revive
@0x91dab3+2
00 // uncompressed
@0xc07bc0
4c 65 61 72 6e 65 64 20 52 65 76 69 76 65 00 // Learned Revive

// Slow Burn
// text can stay

// Speed
@0x91d639+2
00 // uncompressed
@0xc036b6
4c 65 61 72 6e 65 64 20 53 70 65 65 64 00 // Learned Speed

// Sting
@0x91e338+2
00 // uncompressed
@0xc171bf
4c 65 61 72 6e 65 64 20 53 74 69 6e 67 00 // Learned Sting

// Stop
@0x91ec9b+2
01
@0xc25e3c
4c 65 61 72 6e 65 64 20 53 74 6f 70 00 // Learned Stop

// Super Heal
// reuses 2nd heal text
@0x91d5ee+2
00
@0xc032a3
4c 65 61 72 6e 65 64 20 53 75 70 65 72 20 48 65 61 6c 00 // Learned Super Heal

@



#endif
