Metadata-Version: 2.1
Name: rpi-inky-layout
Version: 0.0.0
Summary: A layout companion library for Pimoroni's Inky HATs
Home-page: https://github.com/DoctorU/rpi-inky-layout
Author: Stephen Hobdell
Author-email: doctoruseful@gmail.com
License: MIT
Download-URL: https://github.com/DoctorU/rpi-inky-layout/dist/v0.0.0.tar.gz
Keywords: Layout,Framework,Image,Inky,Pimoroni
Platform: UNKNOWN
Classifier: Development Status :: 3 - Alpha
Classifier: Intended Audience :: Developers
Classifier: Topic :: Software Development :: Libraries :: Application Frameworks
Classifier: Topic :: Multimedia :: Graphics :: Presentation
Classifier: License :: OSI Approved :: MIT License
Classifier: Programming Language :: Python :: 3
Classifier: Programming Language :: Python :: 3.8
Classifier: License :: OSI Approved :: MIT License
Classifier: Operating System :: Other OS
Description-Content-Type: text/markdown

# RPi Inky Layout Manager

This is a layout manager I wrote to help me break up the display of a
Pimoroni Inky-pHAT into seperate drawable areas.

You might find other uses for it - let me know if it's handy!

The outline process is:

1. Use the `Layout` class to create a top-level Layout object.
1. Next, add new layers to a `Layout` - it automatically resizes the other `Layout`s at the same level.
1. Take each added sublayer `Layout`, and use its `size` to define a new PIL `Image` to draw on.
1. Draw on the image, Set the `Image` on the appropriate `Layout`.
1. Invoke the top-level `Layout`'s `draw()` method to merge them all together, drawing borders as necessary.

And you end up with a nicely-spaced regions.

# How it works

Create a new Layout:

    layout = Layout( size, packingMode, border)

where:

* `size` is a 2-part tuple of the form `(width, height)`.
* `packingMode` is the packing direction: currently either `h` (horizontal) or `v` (vertical).
* `border` is either a) the width of border (colour defaults to `2`) or b) a 2-tuple containing `(width, colour)`.

Next, add multiple sub-layouts to `layout`

    sublayout1 = layout.addLayer()
    sublayout2 = layout.addLayer()

Then, for leach sublayout, use `sublayout.size` as the size of the image to draw on.

    im1 = Image.new(mode, sublayout1.size, bgColour)
    ...

Draw on the image; Set it back on the sublayout:

    sublayout1.setImage(im1)
    ...

And finally, draw the top level layout and write to file:

    layout.draw()
    layout.write(filename)

You can then do what you want with the file, e.g., load it onto an [Inky display using `setImage`](https://github.com/pimoroni/inky#set-image)
# Detailed usage example

Here's a detailed example.


## Prerequisites

You will definitely need some sort of image manipulation library, such as [pillow](https://pillow.readthedocs.io/en/stable/reference/index.html)

    from PIL import Image, ImageDraw

And, since this is built initially for use with [Inky displays](https://github.com/pimoroni/inky), you should probably import that, too:

    from inky.auto import auto


## Create new Layers

Create the top-level `Layout`:

    toplevel = Level( (400,100), packingMode='h', border=(1,2))

Or, if you're using your inky:

    board = auto()
    toplevel = Level (board.resolution, 'h', (0,0) )


Add as many new layers as you want:

    sublayout1 = layout.addLayer()
    sublayout2 = layout.addLayer()
    sublayout3 = layout.AddLayer()
    sublayout31 = sublayout3.addLayer()
    sublayout32 = sublayout3.addLayer()

Use the sub-layouts to create images:

    mode = "P"
    bgColour = 0
    image31 = Image.new(mode, sublayout31.size, bgColour)
    draw = ImageDraw.Draw(image31)
    draw.text(tuple(s/2 for s in sublayout31.size), "Hello",1)
    sublayout31.setImage(image31)

    image32 = Image.new(mode, sublayout32.size, bgColour)
    draw = ImageDraw.Draw(image32)
    draw.text(tuple(s/2 for s in sublayout32.size), "World!",1)
    sublayout32.setImage(image32)

    layout.draw()
    layout.write("hello-world.png")

If you're using the Inky, you can load the image up:

    inky_image = Image.open("hello-world.png")
    board.set_image(inky_image)

And you're done!

## Advanced Features

### Rotation

If you want to render the Layout in a rotated orientation, you can set the
Rotation parameter. It takes the values:
 * UP - normal, no rotation;
 * LEFT - rotation by -90 or 270 degrees
 * RIGHT - rotation by +90 degrees
 * DOWN - rotated 180 degrees (up side down)

see under `library/test/expected-images/test-rotated*.png` for some examples.

### Packing Bias

When adding a layer, you can specify packing bias:

    layout = new Layout()
    sublayout1 = layout.addLayer(packingBias=2)
    sublayout2 = layout.addLayer()  # default packingBias=1

In this example, `sublayout1` will take up 2/3rds of the space (2/(1+2)),
while `sublayout2` will be left with the remaining 1/3rd.


